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https://gitee.com/dlmu-cone/bf_original_balance_chassis
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【务必拉取】修复ui发送使用临时变量buffer的问题,增加了DMAbuffer防止裁判系统接收溢出
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@@ -22,7 +22,7 @@
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*****************************************************************************************/
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void UIDelete(referee_id_t *_id, uint8_t Del_Operate, uint8_t Del_Layer)
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{
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UI_delete_t UI_delete_data;
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static UI_delete_t UI_delete_data;
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uint8_t temp_datalength = Interactive_Data_LEN_Head + UI_Operate_LEN_Del; // 计算交互数据长度
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UI_delete_data.FrameHeader.SOF = REFEREE_SOF;
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@@ -352,7 +352,7 @@ void UI_ReFresh(referee_id_t *_id, int cnt, ...)
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uint8_t temp_datalength = LEN_HEADER + LEN_CMDID + Interactive_Data_LEN_Head + UI_Operate_LEN_PerDraw * cnt + LEN_TAIL; // 计算交互数据长度
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uint8_t buffer[temp_datalength]; // 交互数据缓存
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static uint8_t buffer[512]; // 交互数据缓存
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va_list ap; // 创建一个 va_list 类型变量
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va_start(ap, cnt); // 初始化 va_list 变量为一个参数列表
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@@ -398,7 +398,7 @@ void UI_ReFresh(referee_id_t *_id, int cnt, ...)
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/************************************************UI推送字符(使更改生效)*********************************/
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void Char_ReFresh(referee_id_t *_id, String_Data_t string_Data)
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{
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UI_CharReFresh_t UI_CharReFresh_data;
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static UI_CharReFresh_t UI_CharReFresh_data;
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uint8_t temp_datalength = Interactive_Data_LEN_Head + UI_Operate_LEN_DrawChar; // 计算交互数据长度
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