修复电机反馈的bug,通信bug,ps2手柄支持,舵机的修复,cmdbug的修复

This commit is contained in:
chenfu
2023-03-22 16:37:12 +08:00
parent 3cf1831237
commit 58db6e5705
25 changed files with 231 additions and 145 deletions

View File

@@ -25,20 +25,23 @@ void ShootInit()
Motor_Init_Config_s friction_config = {
.can_init_config = {
.can_handle = &hcan2,
.tx_id = 6,
},
.controller_param_init_config = {
.speed_PID = {
.Kp = 10,
.Ki = 0,
.Kp = 0,//20
.Ki = 0,//1
.Kd = 0,
.MaxOut = 2000,
.Improve = PID_Integral_Limit,
.IntegralLimit = 10000,
.MaxOut = 15000,
},
.current_PID = {
.Kp = 1,
.Ki = 0,
.Kp = 0,//0.7
.Ki = 0,//0.1
.Kd = 0,
.MaxOut = 2000,
.Improve = PID_Integral_Limit,
.IntegralLimit = 10000,
.MaxOut = 15000,
},
},
.controller_setting_init_config = {
@@ -47,47 +50,52 @@ void ShootInit()
.outer_loop_type = SPEED_LOOP,
.close_loop_type = SPEED_LOOP | CURRENT_LOOP,
.reverse_flag = MOTOR_DIRECTION_NORMAL,
.motor_reverse_flag = MOTOR_DIRECTION_NORMAL,
},
.motor_type = M3508};
friction_config.can_init_config.tx_id = 1,
friction_l = DJIMotorInit(&friction_config);
friction_config.can_init_config.tx_id = 5; // 右摩擦轮,改txid和方向就行
friction_config.controller_setting_init_config.reverse_flag = MOTOR_DIRECTION_NORMAL;
friction_config.can_init_config.tx_id = 2; // 右摩擦轮,改txid和方向就行
friction_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_REVERSE;
friction_r = DJIMotorInit(&friction_config);
// 拨盘电机
Motor_Init_Config_s loader_config = {
.can_init_config = {
.can_handle = &hcan2,
.tx_id = 7,
.tx_id = 3,
},
.controller_param_init_config = {
.angle_PID = {
// 如果启用位置环来控制发弹,需要较大的I值保证输出力矩的线性度否则出现接近拨出的力矩大幅下降
.Kp = 10,
.Kp = 0,//10
.Ki = 0,
.Kd = 0,
.MaxOut = 200,
},
.speed_PID = {
.Kp = 1,
.Ki = 0,
.Kp = 0,//10
.Ki = 0,//1
.Kd = 0,
.MaxOut = 2000,
.Improve = PID_Integral_Limit,
.IntegralLimit = 5000,
.MaxOut = 5000,
},
.current_PID = {
.Kp = 1,
.Ki = 0,
.Kp = 0,//0.7
.Ki = 0,//0.1
.Kd = 0,
.MaxOut = 3000,
.Improve = PID_Integral_Limit,
.IntegralLimit = 5000,
.MaxOut = 5000,
},
},
.controller_setting_init_config = {
.angle_feedback_source = MOTOR_FEED, .speed_feedback_source = MOTOR_FEED,
.outer_loop_type = SPEED_LOOP, // 初始化成SPEED_LOOP,让拨盘停在原地,防止拨盘上电时乱转
.close_loop_type = ANGLE_LOOP | SPEED_LOOP,
.reverse_flag = MOTOR_DIRECTION_NORMAL, // 注意方向设置为拨盘的拨出的击发方向
.close_loop_type = CURRENT_LOOP | SPEED_LOOP,
.motor_reverse_flag = MOTOR_DIRECTION_NORMAL, // 注意方向设置为拨盘的拨出的击发方向
},
.motor_type = M2006 // 英雄使用m3508
};
@@ -119,8 +127,8 @@ void ShootTask()
// 如果上一次触发单发或3发指令的时间加上不应期仍然大于当前时间(尚未休眠完毕),直接返回即可
// 单发模式主要提供给能量机关激活使用(以及英雄的射击大部分处于单发)
if (hibernate_time + dead_time > DWT_GetTimeline_ms())
return;
// if (hibernate_time + dead_time > DWT_GetTimeline_ms())
// return;
// 若不在休眠状态,根据robotCMD传来的控制模式进行拨盘电机参考值设定和模式切换
switch (shoot_cmd_recv.load_mode)
@@ -181,8 +189,8 @@ void ShootTask()
DJIMotorSetRef(friction_r, 0);
break;
default: // 当前为了调试设定的默认值4000,因为还没有加入裁判系统无法读取弹速.
DJIMotorSetRef(friction_l, 1000);
DJIMotorSetRef(friction_r, 1000);
DJIMotorSetRef(friction_l, 30000);
DJIMotorSetRef(friction_r, 30000);
break;
}
}