mirror of
https://gitee.com/dlmu-cone/bf_original_balance_chassis
synced 2026-07-24 03:27:45 +08:00
application中分离referee部分,相关代码重构,完成步兵UI的init
This commit is contained in:
@@ -16,7 +16,12 @@
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#include "dji_motor.h"
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#include "super_cap.h"
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#include "message_center.h"
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/////////////////////////
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#include "referee.h"
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#include "rm_referee.h"
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/////////////////////////
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#include "general_def.h"
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#include "bsp_dwt.h"
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#include "referee_UI.h"
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@@ -41,7 +46,7 @@ static Subscriber_t *chassis_sub; // 用于订阅底盘的控
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static Chassis_Ctrl_Cmd_s chassis_cmd_recv; // 底盘接收到的控制命令
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static Chassis_Upload_Data_s chassis_feedback_data; // 底盘回传的反馈数据
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static referee_info_t *referee_data; // 裁判系统相关数据
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// static referee_info_t *referee_data; // 裁判系统相关数据
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static SuperCapInstance *cap; // 超级电容
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static DJIMotorInstance *motor_lf; // left right forward back
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static DJIMotorInstance *motor_rf;
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@@ -99,10 +104,10 @@ void ChassisInit()
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chassis_motor_config.controller_setting_init_config.reverse_flag = MOTOR_DIRECTION_NORMAL;
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motor_rb = DJIMotorInit(&chassis_motor_config);
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referee_data = RefereeInit(&huart6); // 裁判系统初始化
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// referee_data = RefereeInit(&huart6); // 裁判系统初始化
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while (referee_data->GameRobotState.robot_id ==0);
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Interactive_init(referee_data);
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// while (referee_data->GameRobotState.robot_id ==0);
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// Referee_Interactive_init(referee_data);
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SuperCap_Init_Config_s cap_conf = {
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@@ -240,12 +245,12 @@ void ChassisTask()
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// 根据电机的反馈速度和IMU(如果有)计算真实速度
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EstimateSpeed();
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// 获取裁判系统数据
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// 我方颜色id小于7是红色,大于7是蓝色,注意这里发送的是对方的颜色, 0:blue , 1:red
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chassis_feedback_data.enemy_color = referee_data->GameRobotState.robot_id > 7 ? 1 : 0;
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// 当前只做了17mm热量的数据获取,后续根据robot_def中的宏切换双枪管和英雄42mm的情况
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chassis_feedback_data.bullet_speed = referee_data->GameRobotState.shooter_id1_17mm_speed_limit;
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chassis_feedback_data.rest_heat = referee_data->PowerHeatData.shooter_heat0;
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// // 获取裁判系统数据 建议将裁判系统与底盘分离,所以此处数据应使用消息中心发送
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// // 我方颜色id小于7是红色,大于7是蓝色,注意这里发送的是对方的颜色, 0:blue , 1:red
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// chassis_feedback_data.enemy_color = referee_data->GameRobotState.robot_id > 7 ? 1 : 0;
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// // 当前只做了17mm热量的数据获取,后续根据robot_def中的宏切换双枪管和英雄42mm的情况
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// chassis_feedback_data.bullet_speed = referee_data->GameRobotState.shooter_id1_17mm_speed_limit;
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// chassis_feedback_data.rest_heat = referee_data->PowerHeatData.shooter_heat0;
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// 推送反馈消息
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#ifdef ONE_BOARD
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235
application/referee/referee.c
Normal file
235
application/referee/referee.c
Normal file
@@ -0,0 +1,235 @@
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/**
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* @file referee.C
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* @author kidneygood (you@domain.com)
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* @brief
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* @version 0.1
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* @date 2022-11-18
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#include "referee.h"
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#include "robot_def.h"
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#include "rm_referee.h"
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#include "referee_UI.h"
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static Referee_Interactive_info_t *Interactive_data;// 非裁判系统数据
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static referee_info_t *referee_data; // 裁判系统相关数据
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static void determine_ID(referee_info_t *_referee_info);
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static void My_UI_init(referee_info_t *_referee_info);
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static void My_UI_Refresh(referee_info_t *_referee_info,Referee_Interactive_info_t *_Interactive_data);
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void Referee_Interactive_init()
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{
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referee_data = RefereeInit(&huart6); // 裁判系统初始化
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while (referee_data->GameRobotState.robot_id ==0);
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determine_ID(referee_data);
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My_UI_init(referee_data);
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}
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void Referee_Interactive_task()
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{
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My_UI_Refresh(referee_data,Interactive_data);
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}
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static Graph_Data_t UI_shoot_line[10];//射击准线
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static String_Data_t UI_State_sta[5];//机器人状态,静态只需画一次
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static String_Data_t UI_State_dyn[5];//机器人状态,动态先add才能change
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static uint32_t shoot_line_location[10]={540,960,490,515,565};
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static void My_UI_init(referee_info_t *_referee_info)
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{
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UI_Delete(&_referee_info->referee_id,UI_Data_Del_ALL,0);
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//绘制发射基准线
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Line_Draw(&UI_shoot_line[0],"sl0",UI_Graph_ADD,7,UI_Color_White,3,710,shoot_line_location[0],1210,shoot_line_location[0]);
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Line_Draw(&UI_shoot_line[1],"sl1",UI_Graph_ADD,7,UI_Color_White,3,shoot_line_location[1],340,shoot_line_location[1],740);
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Line_Draw(&UI_shoot_line[2],"sl2",UI_Graph_ADD,7,UI_Color_Yellow,2,810,shoot_line_location[2],1110,shoot_line_location[2]);
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Line_Draw(&UI_shoot_line[3],"sl3",UI_Graph_ADD,7,UI_Color_Yellow,2,810,shoot_line_location[3],1110,shoot_line_location[3]);
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Line_Draw(&UI_shoot_line[4],"sl4",UI_Graph_ADD,7,UI_Color_Yellow,2,810,shoot_line_location[4],1110,shoot_line_location[4]);
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UI_ReFresh(&_referee_info->referee_id,5,UI_shoot_line[0],UI_shoot_line[1],UI_shoot_line[2],UI_shoot_line[3],UI_shoot_line[4]);
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//绘制车辆状态标志,静态
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Char_Draw(&UI_State_sta[0],"ss0",UI_Graph_ADD,8,UI_Color_Main,15,2,150,750);
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Char_Write(&UI_State_sta[0],"chassis:");
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Char_ReFresh(&_referee_info->referee_id,UI_State_sta[0]);
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Char_Draw(&UI_State_sta[1],"ss1",UI_Graph_ADD,8,UI_Color_Yellow,15,2,150,700);
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Char_Write(&UI_State_sta[1],"gimbal:");
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Char_ReFresh(&_referee_info->referee_id,UI_State_sta[1]);
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Char_Draw(&UI_State_sta[2],"ss2",UI_Graph_ADD,8,UI_Color_Orange,15,2,150,650);
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Char_Write(&UI_State_sta[2],"cover:");
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Char_ReFresh(&_referee_info->referee_id,UI_State_sta[2]);
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Char_Draw(&UI_State_sta[3],"ss3",UI_Graph_ADD,8,UI_Color_Pink,15,2,150,600);
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Char_Write(&UI_State_sta[3],"frict:");
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Char_ReFresh(&_referee_info->referee_id,UI_State_sta[3]);
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//底盘功率显示,静态
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Char_Draw(&UI_State_sta[4],"ss4",UI_Graph_ADD,8,UI_Color_Green,18,2,720,210);
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Char_Write(&UI_State_sta[4],"Power:");
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Char_ReFresh(&_referee_info->referee_id,UI_State_sta[4]);
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//绘制车辆状态标志,动态
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Char_Draw(&UI_State_dyn[0],"sd0",UI_Graph_ADD,8,UI_Color_Main,15,2,270,750);
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Char_Write(&UI_State_dyn[0],"0000");
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Char_ReFresh(&_referee_info->referee_id,UI_State_dyn[0]);
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Char_Draw(&UI_State_dyn[1],"sd1",UI_Graph_ADD,8,UI_Color_Yellow,15,2,270,700);
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Char_Write(&UI_State_dyn[1],"0000");
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Char_ReFresh(&_referee_info->referee_id,UI_State_dyn[1]);
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Char_Draw(&UI_State_dyn[2],"sd2",UI_Graph_ADD,8,UI_Color_Orange,15,2,270,650);
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Char_Write(&UI_State_dyn[2],"0000");
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Char_ReFresh(&_referee_info->referee_id,UI_State_dyn[2]);
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Char_Draw(&UI_State_dyn[3],"sd3",UI_Graph_ADD,8,UI_Color_Pink,15,2,270,600);
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Char_Write(&UI_State_dyn[3],"0000");
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Char_ReFresh(&_referee_info->referee_id,UI_State_dyn[3]);
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//底盘功率显示,动态
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Char_Draw(&UI_State_dyn[4],"sd4",UI_Graph_ADD,8,UI_Color_Green,18,2,840,210);
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Char_Write(&UI_State_dyn[4],"0000");
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Char_ReFresh(&_referee_info->referee_id,UI_State_dyn[4]);
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}
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static void My_UI_Refresh(referee_info_t *_referee_info,Referee_Interactive_info_t *_Interactive_data)
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{
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// syhtodo 按键刷新
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// syhtodo与上次不一样才要进入刷新,避免重复发送
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// switch(dbus_infomation.chassis_mode)
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// {
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// case rotate_mode:
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// {
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// Char_Draw(&UI_State[0],"s1",UI_Graph_Change,8,UI_Color_Main,15,2,150,750);
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// Char_Write(&UI_State[0],"chassis:rotate");
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// break;
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// }
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// case back_middle_mode:
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// {
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// if (dbus_infomation.back_middle_mode_XL == X)
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// {
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// Char_Draw(&UI_State[0],"s1",UI_Graph_Change,8,UI_Color_Main,15,2,150,750);
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// Char_Write(&UI_State[0],"chassis:follow_x");
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// }
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// else if (dbus_infomation.back_middle_mode_XL == L)
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// {
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// Char_Draw(&UI_State[0],"s1",UI_Graph_Change,8,UI_Color_Main,15,2,150,750);
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// Char_Write(&UI_State[0],"chassis:follow_l");
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// }
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// break;
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// }
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// case free_mode:
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// {
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// Char_Draw(&UI_State[0],"s1",UI_Graph_Change,8,UI_Color_Main,15,2,150,750);
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// Char_Write(&UI_State[0],"chassis:free ");
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// break;
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// }
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// }
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// Char_ReFresh(UI_State[0]);
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// switch(dbus_infomation.gimbal_mode)
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// {
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// case mechanical_mode:
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// {
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// Char_Draw(&UI_State[1],"s2",UI_Graph_Change,8,UI_Color_Yellow,15,2,150,700);
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// Char_Write(&UI_State[1],"gimbal:mech ");
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// break;
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// }
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// case visual_mode:
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// {
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// Char_Draw(&UI_State[1],"s2",UI_Graph_Change,8,UI_Color_Yellow,15,2,150,700);
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// Char_Write(&UI_State[1],"gimbal:visual");
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// break;
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// }
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// case gyro_mode:
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// {
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// Char_Draw(&UI_State[1],"s2",UI_Graph_Change,8,UI_Color_Yellow,15,2,150,700);
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// Char_Write(&UI_State[1],"gimbal:gyro ");
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// break;
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// }
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// }
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// Char_ReFresh(UI_State[1]);
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// switch(dbus_infomation.cover_state)
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// {
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// case cover_close_sign:
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// {
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// Char_Draw(&UI_State[2],"s3",UI_Graph_Change,8,UI_Color_Orange,15,2,150,650);
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// Char_Write(&UI_State[2],"cover:OFF");
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// break;
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// }
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// case cover_open_sign:
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// {
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// Char_Draw(&UI_State[2],"s3",UI_Graph_Change,8,UI_Color_Orange,15,2,150,650);
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// Char_Write(&UI_State[2],"cover:ON ");
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// break;
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// }
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// }
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// Char_ReFresh(UI_State[2]);
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// switch(dbus_infomation.friction_state)
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// {
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// case friction_stop_sign:
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// {
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// Char_Draw(&UI_State[3],"s4",UI_Graph_Change,8,UI_Color_Pink,15,2,150,600);
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// Char_Write(&UI_State[3],"friction:OFF");
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// break;
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// }
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// case friction_start_sign:
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// {
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// Char_Draw(&UI_State[3],"s4",UI_Graph_Change,8,UI_Color_Pink,15,2,150,600);
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// Char_Write(&UI_State[3],"friction:ON ");
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// break;
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// }
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// }
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// Char_ReFresh(UI_State[3]);
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// }
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// else if(timer_count == PEFEREE_PERIOD_TX_C/2)
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// {
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// //功率值变化
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// Char_Draw(&UI_State[4],"s5",UI_Graph_Change,8,UI_Color_Green,18,2,720,240);
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// Char_Write(&UI_State[4],"Voltage:%dV",super_cap_info.cap_voltage_cap);
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// Char_ReFresh(UI_State[4]);
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// }
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// }
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}
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/**
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* @brief 判断各种ID,选择客户端ID
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* @param void
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* @retval referee_info
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* @attention
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*/
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static void determine_ID(referee_info_t *_referee_info)
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{
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//id小于7是红色,大于7是蓝色,0为红色,1为蓝色 #define Robot_Red 0 #define Robot_Blue 1
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_referee_info->referee_id.Robot_Color = _referee_info->GameRobotState.robot_id >7 ? Robot_Blue : Robot_Red;
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_referee_info->referee_id.Robot_ID=_referee_info->GameRobotState.robot_id;
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_referee_info->referee_id.Cilent_ID = 0x0100 + _referee_info->referee_id.Robot_ID;//计算客户端ID
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_referee_info->referee_id.Receiver_Robot_ID = 0x00; //机器人车间通信时接收者的ID暂时为0
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}
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45
application/referee/referee.h
Normal file
45
application/referee/referee.h
Normal file
@@ -0,0 +1,45 @@
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#ifndef REFEREE_H
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#define REFEREE_H
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#include "rm_referee.h"
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#include "robot_def.h"
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#pragma pack(1)
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typedef struct
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{
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uint32_t chassis_flag : 1;
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uint32_t gimbal_flag : 1;
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uint32_t cover_flag : 1;
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uint32_t friction_flag : 1;
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uint32_t Power_flag : 1;
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uint32_t end_angle_flag : 1;
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} Referee_Interactive_Flag_t;
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// 此结构体包含UI绘制与机器人车间通信的需要的其他非裁判系统数据
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typedef struct
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{
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Referee_Interactive_Flag_t Referee_Interactive_Flag;
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//为UI绘制以及交互数据所用
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Robot_Status_e Robot_Status;// 机器人状态
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App_Status_e App_Status;// 应用状态
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chassis_mode_e chassis_mode;//底盘模式
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gimbal_mode_e gimbal_mode;//云台模式
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shoot_mode_e shoot_mode;//发射模式设置
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friction_mode_e friction_mode;//摩擦轮关闭
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lid_mode_e lid_mode;//弹舱盖打开
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loader_mode_e loader_mode;//单发...连发
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Chassis_Power_Data_s Chassis_Power_Data;// 功率控制
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} Referee_Interactive_info_t;
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#pragma pack()
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void Referee_Interactive_init(void);
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void Referee_Interactive_task(void);
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#endif // REFEREE_H
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@@ -4,6 +4,7 @@
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#if defined(ONE_BOARD) || defined(CHASSIS_BOARD)
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#include "chassis.h"
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#include "referee.h"
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#endif
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#if defined(ONE_BOARD) || defined(GIMBAL_BOARD)
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@@ -23,6 +24,7 @@ void RobotInit()
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#endif
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#if defined(ONE_BOARD) || defined(CHASSIS_BOARD)
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Referee_Interactive_init();//syh
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ChassisInit();
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#endif
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}
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@@ -37,5 +39,6 @@ void RobotTask()
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#if defined(ONE_BOARD) || defined(CHASSIS_BOARD)
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ChassisTask();
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Referee_Interactive_task();
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#endif
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}
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Reference in New Issue
Block a user