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https://gitee.com/dlmu-cone/bf_original_balance_chassis
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referee.h文件中的枚举整合至_def.h
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@@ -23,135 +23,8 @@
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#define JUDGE_DATA_ERROR 0
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#define JUDGE_DATA_CORRECT 1
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#define LEN_HEADER 5 // 帧头长
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#define LEN_CMDID 2 // 命令码长度
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#define LEN_TAIL 2 // 帧尾CRC16
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// 起始字节,协议固定为0xA5
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#define JUDGE_FRAME_HEADER (0xA5)
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#pragma pack(1)
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/* ID: 0x0001 Byte: 3 比赛状态数据 */
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typedef struct
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{
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uint8_t game_type : 4;
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uint8_t game_progress : 4;
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uint16_t stage_remain_time;
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} ext_game_state_t;
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/* ID: 0x0002 Byte: 1 比赛结果数据 */
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typedef struct
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{
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uint8_t winner;
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} ext_game_result_t;
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/* ID: 0x0003 Byte: 32 比赛机器人血量数据 */
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typedef struct
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{
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uint16_t red_1_robot_HP;
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uint16_t red_2_robot_HP;
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uint16_t red_3_robot_HP;
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uint16_t red_4_robot_HP;
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uint16_t red_5_robot_HP;
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uint16_t red_7_robot_HP;
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uint16_t red_outpost_HP;
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uint16_t red_base_HP;
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uint16_t blue_1_robot_HP;
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uint16_t blue_2_robot_HP;
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uint16_t blue_3_robot_HP;
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uint16_t blue_4_robot_HP;
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uint16_t blue_5_robot_HP;
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uint16_t blue_7_robot_HP;
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uint16_t blue_outpost_HP;
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uint16_t blue_base_HP;
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} ext_game_robot_HP_t;
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/* ID: 0x0101 Byte: 4 场地事件数据 */
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typedef struct
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{
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uint32_t event_type;
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} ext_event_data_t;
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/* ID: 0x0102 Byte: 3 场地补给站动作标识数据 */
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typedef struct
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{
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uint8_t supply_projectile_id;
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uint8_t supply_robot_id;
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uint8_t supply_projectile_step;
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uint8_t supply_projectile_num;
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} ext_supply_projectile_action_t;
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/* ID: 0X0201 Byte: 27 机器人状态数据 */
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typedef struct
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{
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uint8_t robot_id;
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uint8_t robot_level;
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uint16_t remain_HP;
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uint16_t max_HP;
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uint16_t shooter_id1_17mm_cooling_rate;
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uint16_t shooter_id1_17mm_cooling_limit;
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uint16_t shooter_id1_17mm_speed_limit;
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uint16_t shooter_id2_17mm_cooling_rate;
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uint16_t shooter_id2_17mm_cooling_limit;
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uint16_t shooter_id2_17mm_speed_limit;
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uint16_t shooter_id1_42mm_cooling_rate;
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uint16_t shooter_id1_42mm_cooling_limit;
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uint16_t shooter_id1_42mm_speed_limit;
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uint16_t chassis_power_limit;
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uint8_t mains_power_gimbal_output : 1;
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uint8_t mains_power_chassis_output : 1;
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uint8_t mains_power_shooter_output : 1;
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} ext_game_robot_state_t;
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/* ID: 0X0202 Byte: 14 实时功率热量数据 */
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typedef struct
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{
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uint16_t chassis_volt;
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uint16_t chassis_current;
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float chassis_power; // 瞬时功率
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uint16_t chassis_power_buffer; // 60焦耳缓冲能量
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uint16_t shooter_heat0; // 17mm
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uint16_t shooter_heat1;
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} ext_power_heat_data_t;
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/* ID: 0x0203 Byte: 16 机器人位置数据 */
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typedef struct
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{
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float x;
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float y;
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float z;
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float yaw;
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} ext_game_robot_pos_t;
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/* ID: 0x0204 Byte: 1 机器人增益数据 */
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typedef struct
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{
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uint8_t power_rune_buff;
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} ext_buff_musk_t;
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/* ID: 0x0205 Byte: 1 空中机器人能量状态数据 */
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typedef struct
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{
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uint8_t attack_time;
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} aerial_robot_energy_t;
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/* ID: 0x0206 Byte: 1 伤害状态数据 */
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typedef struct
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{
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uint8_t armor_id : 4;
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uint8_t hurt_type : 4;
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} ext_robot_hurt_t;
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/* ID: 0x0207 Byte: 7 实时射击数据 */
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typedef struct
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{
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uint8_t bullet_type;
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uint8_t shooter_id;
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uint8_t bullet_freq;
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float bullet_speed;
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} ext_shoot_data_t;
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// 裁判系统接收数据整合进一个结构体
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typedef struct
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{
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@@ -162,7 +35,7 @@ typedef struct
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ext_game_robot_HP_t GameRobotHP; // 0x0003
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ext_event_data_t EventData; // 0x0101
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ext_supply_projectile_action_t SupplyProjectileAction; // 0x0102
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ext_game_robot_state_t GameRobotStat; // 0x0201
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ext_game_robot_state_t GameRobotState; // 0x0201
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ext_power_heat_data_t PowerHeatData; // 0x0202
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ext_game_robot_pos_t GameRobotPos; // 0x0203
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ext_buff_musk_t BuffMusk; // 0x0204
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