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https://gitee.com/dlmu-cone/bf_original_balance_chassis
synced 2026-07-24 03:27:45 +08:00
增加了遥控器按键功能并修改所有函数和类型定义为标准格式
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@@ -17,9 +17,16 @@
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#include "main.h"
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#include "usart.h"
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// 获取按键操作
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#define KEY_PRESS 0
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#define KEY_STATE 1
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#define KEY_PRESS_WITH_CTRL 2
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#define KEY_PRESS_WITH_SHIFT 3
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#define RC_CH_VALUE_MIN ((uint16_t)364)
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#define RC_CH_VALUE_OFFSET ((uint16_t)1024)
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#define RC_CH_VALUE_MAX ((uint16_t)1684)
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/* ----------------------- RC Switch Definition----------------------------- */
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#define RC_SW_UP ((uint16_t)1)
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#define RC_SW_MID ((uint16_t)3)
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@@ -27,31 +34,34 @@
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#define switch_is_down(s) (s == RC_SW_DOWN)
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#define switch_is_mid(s) (s == RC_SW_MID)
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#define switch_is_up(s) (s == RC_SW_UP)
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/* ----------------------- PC Key Definition-------------------------------- */
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#define KEY_PRESSED_OFFSET_W ((uint16_t)1 << 0)
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#define KEY_PRESSED_OFFSET_S ((uint16_t)1 << 1)
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#define KEY_PRESSED_OFFSET_A ((uint16_t)1 << 2)
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#define KEY_PRESSED_OFFSET_D ((uint16_t)1 << 3)
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#define KEY_PRESSED_OFFSET_SHIFT ((uint16_t)1 << 4)
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#define KEY_PRESSED_OFFSET_CTRL ((uint16_t)1 << 5)
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#define KEY_PRESSED_OFFSET_E ((uint16_t)1 << 7)
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#define KEY_PRESSED_OFFSET_Q ((uint16_t)1 << 6)
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#define KEY_PRESSED_OFFSET_R ((uint16_t)1 << 8)
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#define KEY_PRESSED_OFFSET_F ((uint16_t)1 << 9)
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#define KEY_PRESSED_OFFSET_G ((uint16_t)1 << 10)
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#define KEY_PRESSED_OFFSET_Z ((uint16_t)1 << 11)
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#define KEY_PRESSED_OFFSET_X ((uint16_t)1 << 12)
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#define KEY_PRESSED_OFFSET_C ((uint16_t)1 << 13)
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#define KEY_PRESSED_OFFSET_V ((uint16_t)1 << 14)
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#define KEY_PRESSED_OFFSET_B ((uint16_t)1 << 15)
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// 对应key[x][0~16],获取对应的键;例如通过key[KEY_PRESS][Key_W]获取W键是否按下
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#define Key_W 0
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#define Key_S 1
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#define Key_D 2
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#define Key_A 3
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#define Key_Shift 4
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#define Key_Ctrl 5
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#define Key_Q 6
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#define Key_E 7
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#define Key_R 8
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#define Key_F 9
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#define Key_G 10
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#define Key_Z 11
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#define Key_X 12
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#define Key_C 13
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#define Key_V 14
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#define Key_B 15
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/* ----------------------- Data Struct ------------------------------------- */
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typedef struct
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{
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struct
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{
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int16_t ch[5];
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char s[2];
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} rc;
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int16_t ch[5]; // 右|0 ,右-1 ,左-2 ,左|3 ,拨轮4
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uint8_t s[2]; //[0]:left [1]:right
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} joy_stick;
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struct
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{
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int16_t x;
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@@ -60,12 +70,33 @@ typedef struct
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uint8_t press_l;
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uint8_t press_r;
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} mouse;
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struct
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{
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uint16_t v;
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} key;
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uint16_t key_temp;
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uint8_t key[4][16];
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} RC_ctrl_t;
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// 待测试的位域结构体,可以极大提升解析速度
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typedef struct
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{
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uint16_t w : 1;
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uint16_t s : 1;
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uint16_t d : 1;
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uint16_t a : 1;
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uint16_t shift : 1;
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uint16_t ctrl : 1;
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uint16_t q : 1;
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uint16_t e : 1;
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uint16_t r : 1;
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uint16_t f : 1;
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uint16_t g : 1;
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uint16_t z : 1;
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uint16_t x : 1;
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uint16_t c : 1;
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uint16_t v : 1;
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uint16_t b : 1;
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} Key_t;
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/* ------------------------- Internal Data ----------------------------------- */
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/**
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@@ -74,6 +105,6 @@ typedef struct
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* @attention 注意分配正确的串口硬件,遥控器在C板上使用USART3
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*
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*/
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RC_ctrl_t *RC_init(UART_HandleTypeDef *rc_usart_handle);
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RC_ctrl_t *RemoteControlInit(UART_HandleTypeDef *rc_usart_handle);
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#endif
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