修改了初始化顺序和布局

This commit is contained in:
NeoZng
2023-04-19 19:28:17 +08:00
parent f6c686598d
commit bcb1d72a97
9 changed files with 93 additions and 372 deletions

View File

@@ -16,21 +16,32 @@
static Referee_Interactive_info_t *Interactive_data; // UI绘制需要的机器人状态数据
static referee_info_t *referee_recv_info; // 接收到的裁判系统数据
static void DeterminRobotID(referee_info_t *_referee_info);
static void My_UI_init(referee_info_t *_referee_info);
static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_info_t *_Interactive_data);
/**
* @brief 判断各种ID选择客户端ID
* @param referee_info_t *referee_recv_info
* @retval none
* @attention
*/
static void DeterminRobotID()
{
// id小于7是红色,大于7是蓝色,0为红色1为蓝色 #define Robot_Red 0 #define Robot_Blue 1
referee_recv_info->referee_id.Robot_Color = referee_recv_info->GameRobotState.robot_id > 7 ? Robot_Blue : Robot_Red;
referee_recv_info->referee_id.Robot_ID = referee_recv_info->GameRobotState.robot_id;
referee_recv_info->referee_id.Cilent_ID = 0x0100 + referee_recv_info->referee_id.Robot_ID; // 计算客户端ID
referee_recv_info->referee_id.Receiver_Robot_ID = 0;
}
static void My_UI_Refresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data);
static void Mode_Change_Check(Referee_Interactive_info_t *_Interactive_data); // 模式切换检测
// syhtod 正式上车后需删除
static void robot_mode_change(Referee_Interactive_info_t *_Interactive_data); // 测试用函数,实现模式自动变化
static void UI_test_init(referee_info_t *_referee_info); // UI测试函数
void Referee_Interactive_init()
referee_info_t *Referee_Interactive_init(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data)
{
RefereeGetUIData(&referee_recv_info, &Interactive_data);
while (referee_recv_info->GameRobotState.robot_id == 0);
DeterminRobotID(referee_recv_info);
My_UI_init(referee_recv_info);
referee_recv_info = RefereeInit(referee_usart_handle); // 初始化裁判系统的串口,并返回裁判系统反馈数据指针
Interactive_data = UI_data; // 获取UI绘制需要的机器人状态数据
return referee_recv_info;
}
void Referee_Interactive_task()
@@ -44,9 +55,10 @@ static String_Data_t UI_State_sta[6]; // 机器人状态,静态只需画一次
static String_Data_t UI_State_dyn[6]; // 机器人状态,动态先add才能change
static uint32_t shoot_line_location[10] = {540, 960, 490, 515, 565};
static void My_UI_init(referee_info_t *_referee_info)
void My_UI_init()
{
UIDelete(&_referee_info->referee_id, UI_Data_Del_ALL, 0);
DeterminRobotID();
UIDelete(&referee_recv_info->referee_id, UI_Data_Del_ALL, 0); // 清空UI
// // 绘制发射基准线
Line_Draw(&UI_shoot_line[0], "sl0", UI_Graph_ADD, 7, UI_Color_White, 3, 710, shoot_line_location[0], 1210, shoot_line_location[0]);
@@ -55,40 +67,40 @@ static void My_UI_init(referee_info_t *_referee_info)
Line_Draw(&UI_shoot_line[3], "sl3", UI_Graph_ADD, 7, UI_Color_Yellow, 2, 810, shoot_line_location[3], 1110, shoot_line_location[3]);
Line_Draw(&UI_shoot_line[4], "sl4", UI_Graph_ADD, 7, UI_Color_Yellow, 2, 810, shoot_line_location[4], 1110, shoot_line_location[4]);
UI_ReFresh(&_referee_info->referee_id, 5, UI_shoot_line[0], UI_shoot_line[1], UI_shoot_line[2], UI_shoot_line[3], UI_shoot_line[4]);
UI_ReFresh(&referee_recv_info->referee_id, 5, UI_shoot_line[0], UI_shoot_line[1], UI_shoot_line[2], UI_shoot_line[3], UI_shoot_line[4]);
// 绘制车辆状态标志指示
Char_Draw(&UI_State_sta[0], "ss0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 150, 750, "chassis:");
Char_ReFresh(&_referee_info->referee_id, UI_State_sta[0]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[0]);
Char_Draw(&UI_State_sta[1], "ss1", UI_Graph_ADD, 8, UI_Color_Yellow, 15, 2, 150, 700, "gimbal:");
Char_ReFresh(&_referee_info->referee_id, UI_State_sta[1]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[1]);
Char_Draw(&UI_State_sta[2], "ss2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 150, 650, "shoot:");
Char_ReFresh(&_referee_info->referee_id, UI_State_sta[2]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[2]);
Char_Draw(&UI_State_sta[3], "ss3", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 150, 600, "frict:");
Char_ReFresh(&_referee_info->referee_id, UI_State_sta[3]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[3]);
Char_Draw(&UI_State_sta[4], "ss4", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 150, 550, "lid:");
Char_ReFresh(&_referee_info->referee_id, UI_State_sta[4]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[4]);
// 底盘功率显示,静态
Char_Draw(&UI_State_sta[5], "ss5", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 720, 210, "Power:");
Char_ReFresh(&_referee_info->referee_id, UI_State_sta[5]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[5]);
// 绘制车辆状态标志,动态
// 由于初始化时xxx_last_mode默认为0所以此处对应UI也应该设为0时对应的UI防止模式不变的情况下无法置位flag导致UI无法刷新
Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 270, 750, "zeroforce");
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[0]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[0]);
Char_Draw(&UI_State_dyn[1], "sd1", UI_Graph_ADD, 8, UI_Color_Yellow, 15, 2, 270, 700, "zeroforce");
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[1]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[1]);
Char_Draw(&UI_State_dyn[2], "sd2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 270, 650, "off");
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[2]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[2]);
Char_Draw(&UI_State_dyn[3], "sd3", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 270, 600, "off");
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[3]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[3]);
Char_Draw(&UI_State_dyn[4], "sd4", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 270, 550, "open ");
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[4]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[4]);
// 底盘功率显示,动态
Char_Draw(&UI_State_dyn[5], "sd5", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 840, 210, "0000");
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[5]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[5]);
}
static uint8_t count = 0;
@@ -144,7 +156,7 @@ static void robot_mode_change(Referee_Interactive_info_t *_Interactive_data) //
}
}
static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_info_t *_Interactive_data)
static void My_UI_Refresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data)
{
Mode_Change_Check(_Interactive_data);
// chassis
@@ -166,7 +178,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750, "follow ");
break;
}
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[0]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[0]);
_Interactive_data->Referee_Interactive_Flag.chassis_flag = 0;
}
// gimbal
@@ -190,7 +202,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
break;
}
}
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[1]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[1]);
_Interactive_data->Referee_Interactive_Flag.gimbal_flag = 0;
}
// shoot
@@ -209,7 +221,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
break;
}
}
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[2]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[2]);
_Interactive_data->Referee_Interactive_Flag.shoot_flag = 0;
}
@@ -228,7 +240,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
break;
}
}
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[3]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[3]);
_Interactive_data->Referee_Interactive_Flag.friction_flag = 0;
}
@@ -247,7 +259,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
break;
}
}
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[4]);
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[4]);
_Interactive_data->Referee_Interactive_Flag.lid_flag = 0;
}
}
@@ -290,40 +302,3 @@ static void Mode_Change_Check(Referee_Interactive_info_t *_Interactive_data)
_Interactive_data->lid_last_mode = _Interactive_data->lid_mode;
}
}
/**
* @brief 判断各种ID选择客户端ID
* @param referee_info_t *_referee_info
* @retval none
* @attention
*/
static void DeterminRobotID(referee_info_t *_referee_info)
{
// id小于7是红色,大于7是蓝色,0为红色1为蓝色 #define Robot_Red 0 #define Robot_Blue 1
_referee_info->referee_id.Robot_Color = _referee_info->GameRobotState.robot_id > 7 ? Robot_Blue : Robot_Red;
_referee_info->referee_id.Robot_ID = _referee_info->GameRobotState.robot_id;
_referee_info->referee_id.Cilent_ID = 0x0100 + _referee_info->referee_id.Robot_ID; // 计算客户端ID
_referee_info->referee_id.Receiver_Robot_ID = 0;
}
/* 测试用函数 */
static void UI_test_init(referee_info_t *_referee_info)
{
Graph_Data_t graph[5];
Graph_Data_t num[2];
String_Data_t sdata[1];
UIDelete(&_referee_info->referee_id, UI_Data_Del_ALL, 0);
Line_Draw(&graph[0], "s0", UI_Graph_ADD, 0, UI_Color_White, 3, 710, 540, 1210, 540);
Rectangle_Draw(&graph[1], "s1", UI_Graph_ADD, 0, UI_Color_Yellow, 4, 600, 200, 800, 500);
Circle_Draw(&graph[2], "s2", UI_Graph_ADD, 0, UI_Color_Green, 5, 960, 540, 100);
Elliptical_Draw(&graph[3], "s3", UI_Graph_ADD, 0, UI_Color_Orange, 3, 960, 540, 100, 20);
Arc_Draw(&graph[4], "s4", UI_Graph_ADD, 0, UI_Color_Purplish_red, 30, 160, 3, 1200, 550, 50, 100);
Float_Draw(&num[0], "s5", UI_Graph_ADD, 0, UI_Color_Pink, 50, 3, 5, 1050, 660, 1245545);
Integer_Draw(&num[1], "s6", UI_Graph_ADD, 0, UI_Color_Cyan, 50, 5, 1050, 460, 12345);
UI_ReFresh(&_referee_info->referee_id, 7, graph[0], graph[1], graph[2], graph[3], graph[4], num[0], num[1]);
Char_Draw(&sdata[0], "s7", UI_Graph_ADD, 0, UI_Color_Green, 20, 2, 620, 710, "number:%d", 123);
Char_ReFresh(&_referee_info->referee_id, sdata[0]);
}