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https://gitee.com/dlmu-cone/bf_original_balance_chassis
synced 2026-07-24 19:47:44 +08:00
重新组织了裁判系统相关模块的结构
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@@ -16,12 +16,7 @@
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#include "dji_motor.h"
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#include "super_cap.h"
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#include "message_center.h"
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// referee需要移动到module层
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/////////////////////////
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#include "rm_referee.h"
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/////////////////////////
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#include "general_def.h"
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#include "bsp_dwt.h"
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@@ -47,6 +42,9 @@ static Subscriber_t *chassis_sub; // 用于订阅底盘的控
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static Chassis_Ctrl_Cmd_s chassis_cmd_recv; // 底盘接收到的控制命令
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static Chassis_Upload_Data_s chassis_feedback_data; // 底盘回传的反馈数据
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static referee_info_t* referee_data; // 用于获取裁判系统的数据
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static Referee_Interactive_info_t ui_data; // UI数据
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static SuperCapInstance *cap; // 超级电容
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static DJIMotorInstance *motor_lf, *motor_rf, *motor_lb, *motor_rb; // left right forward back
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@@ -105,7 +103,7 @@ void ChassisInit()
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chassis_motor_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_REVERSE;
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motor_rb = DJIMotorInit(&chassis_motor_config);
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// referee_data = RefereeInit(&huart6); // 裁判系统初始化
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referee_data = RefereeInit(&huart6,&ui_data); // 裁判系统初始化
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// while (referee_data->GameRobotState.robot_id ==0);
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// Referee_Interactive_init(referee_data);
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