mirror of
https://gitee.com/dlmu-cone/bf_original_balance_chassis
synced 2026-07-24 03:27:45 +08:00
重新组织了裁判系统相关模块的结构
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@@ -13,50 +13,71 @@
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#include "string.h"
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#include "crc_ref.h"
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#include "bsp_usart.h"
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#include "task.h"
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#define RE_RX_BUFFER_SIZE 200
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static USARTInstance *referee_usart_instance;
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static referee_tx_buffer_t referee_tx_buffer={{0},0};
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static referee_info_t referee_info;
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static void JudgeReadData(uint8_t *ReadFromUsart);
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static USARTInstance *referee_usart_instance; // 裁判系统串口实例
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static referee_info_t referee_info; // 裁判系统数据
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static Referee_Interactive_info_t *UI_tmp; // UI绘制需要的机器人状态数据
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static void RefereeRxCallback();
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static void JudgeReadData(uint8_t *buff);
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uint8_t UI_Seq = 0; // 包序号,供整个referee文件使用
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/* 裁判系统通信初始化 */
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referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle)
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referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data)
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{
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USART_Init_Config_s conf;
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conf.module_callback = RefereeRxCallback;
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conf.usart_handle = referee_usart_handle;
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conf.recv_buff_size = RE_RX_BUFFER_SIZE;
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referee_usart_instance = USARTRegister(&conf);
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UI_tmp = UI_data;
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return &referee_info;
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}
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/**
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* @brief 载入缓存区函数
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* @param send 待载入的数据
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*/
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void RefereeLoadToBuffer(uint8_t *send, uint16_t tx_len)
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void RefereeGetUIData(referee_info_t **recv_info_pp, Referee_Interactive_info_t **UI_data_pp)
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{
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memcpy((uint8_t *)(&referee_tx_buffer.buffer)+referee_tx_buffer.pos,send,tx_len);
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referee_tx_buffer.pos+=tx_len;
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*recv_info_pp = &referee_info;
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*UI_data_pp = UI_tmp;
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}
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/**
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* @brief 发送函数
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* @param
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*/
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void RefereeSend()
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void CommBetweenRobotSend(referee_id_t *_id, robot_interactive_data_t *_data)
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{
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USARTSend(referee_usart_instance, (uint8_t *)(&referee_tx_buffer.buffer), referee_tx_buffer.pos,USART_TRANSFER_DMA);
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referee_tx_buffer.pos=0;
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Communicate_SendData_t SendData;
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uint8_t temp_datalength = Interactive_Data_LEN_Head + Communicate_Data_LEN; // 计算交互数据长度 6+n,n为交互数据长度
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SendData.FrameHeader.SOF = REFEREE_SOF;
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SendData.FrameHeader.DataLength = temp_datalength;
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SendData.FrameHeader.Seq = UI_Seq;
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SendData.FrameHeader.CRC8 = Get_CRC8_Check_Sum((uint8_t *)&SendData, LEN_CRC8, 0xFF);
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SendData.CmdID = ID_student_interactive;
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SendData.datahead.data_cmd_id = Communicate_Data_ID;
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SendData.datahead.sender_ID = _id->Robot_ID;
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SendData.datahead.receiver_ID = _id->Receiver_Robot_ID;
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SendData.Data = *_data;
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SendData.frametail = Get_CRC16_Check_Sum((uint8_t *)&SendData, LEN_HEADER + LEN_CMDID + temp_datalength, 0xFFFF);
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RefereeSend((uint8_t *)&SendData, LEN_HEADER + LEN_CMDID + temp_datalength + LEN_TAIL); // 发送
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UI_Seq++; // 包序号+1
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}
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/**
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* @brief 裁判系统数据发送函数,由于使用
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* @param
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*/
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void RefereeSend(uint8_t *send, uint16_t tx_len)
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{
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static TickType_t xLastWakeTime;
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USARTSend(referee_usart_instance, send, tx_len, USART_TRANSFER_DMA);
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vTaskDelayUntil(&xLastWakeTime, 120);
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}
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/*裁判系统串口接收回调函数,解析数据 */
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static void RefereeRxCallback()
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@@ -66,83 +87,82 @@ static void RefereeRxCallback()
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/**
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* @brief 读取裁判数据,中断中读取保证速度
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* @param ReadFromUsart: 读取到的裁判系统原始数据
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* @param buff: 读取到的裁判系统原始数据
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* @retval 是否对正误判断做处理
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* @attention 在此判断帧头和CRC校验,无误再写入数据,不重复判断帧头
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*/
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static void JudgeReadData(uint8_t *ReadFromUsart)
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static void JudgeReadData(uint8_t *buff)
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{
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uint16_t judge_length; // 统计一帧数据长度
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if (ReadFromUsart == NULL) // 空数据包,则不作任何处理
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uint16_t judge_length; // 统计一帧数据长度
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if (buff == NULL) // 空数据包,则不作任何处理
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return;
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// 写入帧头数据(5-byte),用于判断是否开始存储裁判数据
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memcpy(&referee_info.FrameHeader, ReadFromUsart, LEN_HEADER);
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memcpy(&referee_info.FrameHeader, buff, LEN_HEADER);
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// 判断帧头数据(0)是否为0xA5
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if (ReadFromUsart[SOF] == REFEREE_SOF)
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if (buff[SOF] == REFEREE_SOF)
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{
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// 帧头CRC8校验
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if (Verify_CRC8_Check_Sum(ReadFromUsart, LEN_HEADER) == TRUE)
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if (Verify_CRC8_Check_Sum(buff, LEN_HEADER) == TRUE)
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{
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// 统计一帧数据长度(byte),用于CR16校验
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judge_length = ReadFromUsart[DATA_LENGTH] + LEN_HEADER + LEN_CMDID + LEN_TAIL;
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judge_length = buff[DATA_LENGTH] + LEN_HEADER + LEN_CMDID + LEN_TAIL;
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// 帧尾CRC16校验
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if (Verify_CRC16_Check_Sum(ReadFromUsart, judge_length) == TRUE)
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if (Verify_CRC16_Check_Sum(buff, judge_length) == TRUE)
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{
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// 2个8位拼成16位int
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referee_info.CmdID = (ReadFromUsart[6] << 8 | ReadFromUsart[5]);
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referee_info.CmdID = (buff[6] << 8 | buff[5]);
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// 解析数据命令码,将数据拷贝到相应结构体中(注意拷贝数据的长度)
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// 第8个字节开始才是数据 data=7
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switch (referee_info.CmdID)
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{
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case ID_game_state: // 0x0001
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memcpy(&referee_info.GameState, (ReadFromUsart + DATA_Offset), LEN_game_state);
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memcpy(&referee_info.GameState, (buff + DATA_Offset), LEN_game_state);
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break;
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case ID_game_result: // 0x0002
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memcpy(&referee_info.GameResult, (ReadFromUsart + DATA_Offset), LEN_game_result);
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memcpy(&referee_info.GameResult, (buff + DATA_Offset), LEN_game_result);
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break;
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case ID_game_robot_survivors: // 0x0003
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memcpy(&referee_info.GameRobotHP, (ReadFromUsart + DATA_Offset), LEN_game_robot_HP);
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memcpy(&referee_info.GameRobotHP, (buff + DATA_Offset), LEN_game_robot_HP);
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break;
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case ID_event_data: // 0x0101
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memcpy(&referee_info.EventData, (ReadFromUsart + DATA_Offset), LEN_event_data);
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memcpy(&referee_info.EventData, (buff + DATA_Offset), LEN_event_data);
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break;
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case ID_supply_projectile_action: // 0x0102
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memcpy(&referee_info.SupplyProjectileAction, (ReadFromUsart + DATA_Offset), LEN_supply_projectile_action);
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memcpy(&referee_info.SupplyProjectileAction, (buff + DATA_Offset), LEN_supply_projectile_action);
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break;
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case ID_game_robot_state: // 0x0201
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memcpy(&referee_info.GameRobotState, (ReadFromUsart + DATA_Offset), LEN_game_robot_state);
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memcpy(&referee_info.GameRobotState, (buff + DATA_Offset), LEN_game_robot_state);
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break;
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case ID_power_heat_data: // 0x0202
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memcpy(&referee_info.PowerHeatData, (ReadFromUsart + DATA_Offset), LEN_power_heat_data);
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memcpy(&referee_info.PowerHeatData, (buff + DATA_Offset), LEN_power_heat_data);
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break;
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case ID_game_robot_pos: // 0x0203
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memcpy(&referee_info.GameRobotPos, (ReadFromUsart + DATA_Offset), LEN_game_robot_pos);
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memcpy(&referee_info.GameRobotPos, (buff + DATA_Offset), LEN_game_robot_pos);
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break;
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case ID_buff_musk: // 0x0204
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memcpy(&referee_info.BuffMusk, (ReadFromUsart + DATA_Offset), LEN_buff_musk);
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memcpy(&referee_info.BuffMusk, (buff + DATA_Offset), LEN_buff_musk);
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break;
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case ID_aerial_robot_energy: // 0x0205
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memcpy(&referee_info.AerialRobotEnergy, (ReadFromUsart + DATA_Offset), LEN_aerial_robot_energy);
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memcpy(&referee_info.AerialRobotEnergy, (buff + DATA_Offset), LEN_aerial_robot_energy);
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break;
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case ID_robot_hurt: // 0x0206
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memcpy(&referee_info.RobotHurt, (ReadFromUsart + DATA_Offset), LEN_robot_hurt);
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memcpy(&referee_info.RobotHurt, (buff + DATA_Offset), LEN_robot_hurt);
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break;
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case ID_shoot_data: // 0x0207
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memcpy(&referee_info.ShootData, (ReadFromUsart + DATA_Offset), LEN_shoot_data);
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memcpy(&referee_info.ShootData, (buff + DATA_Offset), LEN_shoot_data);
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break;
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case ID_student_interactive: // 0x0301 syhtodo接收代码未测试
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memcpy(&referee_info.ReceiveData, (ReadFromUsart + DATA_Offset), LEN_receive_data);
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memcpy(&referee_info.ReceiveData, (buff + DATA_Offset), LEN_receive_data);
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break;
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}
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}
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}
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// 首地址加帧长度,指向CRC16下一字节,用来判断是否为0xA5,从而判断一个数据包是否有多帧数据
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if (*(ReadFromUsart + sizeof(xFrameHeader) + LEN_CMDID + referee_info.FrameHeader.DataLength + LEN_TAIL) == 0xA5)
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{
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// 如果一个数据包出现了多帧数据,则再次调用解析函数,直到所有数据包解析完毕
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JudgeReadData(ReadFromUsart + sizeof(xFrameHeader) + LEN_CMDID + referee_info.FrameHeader.DataLength + LEN_TAIL);
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if (*(buff + sizeof(xFrameHeader) + LEN_CMDID + referee_info.FrameHeader.DataLength + LEN_TAIL) == 0xA5)
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{ // 如果一个数据包出现了多帧数据,则再次调用解析函数,直到所有数据包解析完毕
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JudgeReadData(buff + sizeof(xFrameHeader) + LEN_CMDID + referee_info.FrameHeader.DataLength + LEN_TAIL);
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}
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}
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}
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