更新了视觉上位机和CAN多机通信的文档

This commit is contained in:
NeoZeng
2022-11-29 23:11:37 +08:00
parent b75a848ef1
commit fc37baed23
7 changed files with 276 additions and 93 deletions

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@@ -14,7 +14,7 @@
#include "seasky_protocol.h"
/* use usart1 as vision communication*/
Vision_Recv_s recv_data;
static Vision_Recv_s recv_data;
// @todo:由于后续需要进行IMU-Cam的硬件触发采集控制,因此可能需要将发送设置为定时任务,或由IMU采集完成产生的中断唤醒的任务,
// 使得时间戳对齐. 因此,在send_data中设定其他的标志位数据,让ins_task填充姿态值.
// static Vision_Send_s send_data;
@@ -61,9 +61,4 @@ void VisionSend(Vision_Send_s *send)
get_protocol_send_data(0x02, flag_register, &send->yaw, 3, send_buff, &tx_len);
USARTSend(vision_usart_instance, send_buff, tx_len);
}
Vision_Recv_s *VisionGetcmd()
{
return &recv_data;
}

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@@ -7,6 +7,78 @@
#define VISION_RECV_SIZE 36u
#define VISION_SEND_SIZE 36u
typedef enum
{
NO_FIRE = 0,
AUTO_FIRE = 1,
AUTO_AIM = 2
} Fire_Mode_e;
typedef enum
{
NO_TARGET = 0,
TARGET_CONVERGING = 1,
READY_TO_FIRE = 2
} Target_State_e;
typedef enum
{
NO_TARGET_NUM = 0,
HERO1 = 1,
ENGINEER2 = 2,
INFANTRY3 = 3,
INFANTRY4 = 4,
INFANTRY5 = 5,
OUTPOST = 6,
SENTRY = 7,
BASE = 8
} Target_Type_e;
typedef struct
{
Fire_Mode_e fire_mode;
Target_State_e target_state;
Target_Type_e target_type;
float pitch;
float yaw;
} Vision_Recv_s;
typedef enum
{
BLUE = 0,
RED = 1
} Enemy_Color_e;
typedef enum
{
MODE_AIM = 0,
MODE_SMALL_BUFF = 1,
MODE_BIG_BUFF = 2
} Work_Mode_e;
typedef enum
{
BIG_AMU_10 = 10,
SMALL_AMU_15 = 15,
BIG_AMU_16 = 16,
SMALL_AMU_18 = 18,
SMALL_AMU_30 = 30,
} Bullet_Speed_e;
typedef struct
{
Enemy_Color_e enemy_color;
Work_Mode_e work_mode;
Bullet_Speed_e bullet_speed;
float yaw;
float pitch;
float roll;
// uint32_t time_stamp; // @todo 用于和相机的时间戳对齐
} Vision_Send_s;
/**
* @brief 调用此函数初始化和视觉的串口通信
*

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@@ -1 +1,134 @@
# master_process
# master_process
<p align='right'>neozng1@hnu.edu.cn</p>
> TODO:
>
> 1. 补全标志位解析和发送设置的代码
> 2. 增加发送给视觉数据的时间戳用于数据对齐
## 总览和封装说明
模块包含了和视觉通信的初始化、向上位机发送信息的接口和模块的串口的回调处理。接口的定义统一可以方便的替换成其他通信方式如CAN。
## 代码结构
.h文件内包括了外部接口和与**视觉上位机通信的数据结构定义**以及模块对应的宏。c文件内为私有函数和外部接口的定义。
本模块主要是对协议解析的处理和协议发送的封装,实际内容不多。协议相关内容都在`seasky_protocol.h`中。
## 类型定义
和视觉通信所必须的标志位和数据。包括开火模式,目标状态,目标类型,接收/发送数据结构体。
```c
typedef enum
{
NO_FIRE = 0,
AUTO_FIRE = 1,
AUTO_AIM = 2
} Fire_Mode_e;
typedef enum
{
NO_TARGET = 0,
TARGET_CONVERGING = 1,
READY_TO_FIRE = 2
} Target_State_e;
typedef enum
{
NO_TARGET_NUM = 0,
HERO1 = 1,
ENGINEER2 = 2,
INFANTRY3 = 3,
INFANTRY4 = 4,
INFANTRY5 = 5,
OUTPOST = 6,
SENTRY = 7,
BASE = 8
} Target_Type_e;
typedef struct
{
Fire_Mode_e fire_mode;
Target_State_e target_state;
Target_Type_e target_type;
float pitch;
float yaw;
} Vision_Recv_s;
typedef enum
{
BLUE = 0,
RED = 1
} Enemy_Color_e;
typedef enum
{
MODE_AIM = 0,
MODE_SMALL_BUFF = 1,
MODE_BIG_BUFF = 2
} Work_Mode_e;
typedef enum
{
BIG_AMU_10 = 10,
SMALL_AMU_15 = 15,
BIG_AMU_16 = 16,
SMALL_AMU_18 = 18,
SMALL_AMU_30 = 30,
} Bullet_Speed_e;
typedef struct
{
Enemy_Color_e enemy_color;
Work_Mode_e work_mode;
Bullet_Speed_e bullet_speed;
float yaw;
float pitch;
float roll;
// uint32_t time_stamp; // @todo 用于和相机的时间戳对齐
} Vision_Send_s;
```
## 外部接口
```c
Vision_Recv_s *VisionInit(UART_HandleTypeDef *_handle);
void VisionSend(Vision_Send_s *send);
```
`VisionInit()`传入串口handle将初始化一个视觉通信模块返回值是接收数据的结构体指针。拥有视觉模块的应用应该在初始化中调用此函数并保存返回值的指针。
调用`VisionSend`并传入填好发送数据的结构体,会通过底层的通信模块向视觉发送一帧报文。
## 私有函数和变量
```c
static Vision_Recv_s recv_data;
static usart_instance *vision_usart_instance;
static void DecodeVision()
{
static uint16_t flag_register;
get_protocol_info(vision_usart_instance->recv_buff, &flag_register, (uint8_t*)&recv_data.pitch);
// TODO: code to resolve flag_register;
}
```
第一个是保存接收数据的结构体,其指针将会在初始化的时候返回给拥有者。目前最多只能配置一个视觉模块。
第二个是该模块拥有的串口实例指针用于调度其底层的发送和接收。如果要换成CAN/SPI等替换成对应实例并修改初始化和发送的实现即可。
`DecodeVision()`是解析视觉接收数据的回调函数,会在串口接收回调中被调用。如果修改通信协议,只需要更改
`get_protocol_info()`

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@@ -104,10 +104,10 @@ uint16_t get_protocol_info(uint8_t *rx_buf, // 接收到的原始数据
uint16_t *flags_register, // 接收数据的16位寄存器地址
uint8_t *rx_data) // 接收的float数据存储地址
{
// 放在静态区,避免反复申请栈上空间
static protocol_rm_struct pro;
static uint16_t date_length;
volatile size_t s = sizeof(pro);
volatile size_t aa = sizeof(Vision_Recv_s);
if (protocol_heade_Check(&pro, rx_buf))
{
date_length = OFFSET_BYTE + pro.header.data_length;

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@@ -5,81 +5,8 @@
#include <stdint-gcc.h>
#define PROTOCOL_CMD_ID 0XA5
#define OFFSET_BYTE 8 // 出数据段外,其他部分所占字节数
typedef enum
{
NO_FIRE = 0,
AUTO_FIRE = 1,
AUTO_AIM = 2
} Fire_Mode_e;
typedef enum
{
NO_TARGET = 0,
TARGET_CONVERGING = 1,
READY_TO_FIRE = 2
} Target_State_e;
typedef enum
{
NO_TARGET_NUM = 0,
HERO1 = 1,
ENGINEER2 = 2,
INFANTRY3 = 3,
INFANTRY4 = 4,
INFANTRY5 = 5,
OUTPOST = 6,
SENTRY = 7,
BASE = 8
} Target_Type_e;
typedef struct
{
Fire_Mode_e fire_mode;
Target_State_e target_state;
Target_Type_e target_type;
float pitch;
float yaw;
} Vision_Recv_s;
typedef enum
{
BLUE = 0,
RED = 1
} Enemy_Color_e;
typedef enum
{
MODE_AIM = 0,
MODE_SMALL_BUFF = 1,
MODE_BIG_BUFF = 2
} Work_Mode_e;
typedef enum
{
BIG_AMU_10 = 10,
SMALL_AMU_15 = 15,
BIG_AMU_16 = 16,
SMALL_AMU_18 = 18,
SMALL_AMU_30 = 30,
} Bullet_Speed_e;
typedef struct
{
Enemy_Color_e enemy_color;
Work_Mode_e work_mode;
Bullet_Speed_e bullet_speed;
float yaw;
float pitch;
float roll;
// uint32_t time_stamp; // @todo 用于和相机的时间戳对齐
} Vision_Send_s;
typedef struct
{
struct