#ifndef buzzer_H #define buzzer_H /*---------------------INCLUDES----------------------*/ #include "main.h" #include "cmsis_os.h" #include "tim.h" // #include "struct_typedef.h" /*---------------------DEFINES-----------------------*/ // #define PLAYING_STOP 0 #define PLAYING_INIT_MUSIC 1 #define PLAYING_WARNING_SOUND 11 #define PLAYING_ERROR_SOUND 12 #define PLAYING_GYROCALIB_SOUND 21 #define PLAYING_AUTOAIMING_SOUND 22 /*---------------------DECLARES----------------------*/ // extern uint8_t buzzer_state; // extern const uint16_t song_littlestar[]; extern const uint16_t song_happybirthday[]; extern const uint16_t song_eastred[]; extern const uint16_t song_robomasteryou[]; extern const uint16_t song_robomasteryou2[]; extern const uint16_t song_robomasterlickdog[]; // extern const uint8_t sound_warning[]; extern const uint8_t sound_error[]; extern const uint8_t sound_gyrocalibrating[]; extern const uint8_t sound_autoaiming[]; // void systemstart_song(void); // void buzzerTask(void const *argument); void SongLaoda(void); void SongSpring(void); void SongNortheastern(void); // extern void SetBuzzerOff(void); extern void SetBuzzerFrequence(uint16_t freq); extern void buzzer_on(uint16_t psc, uint16_t pwm); extern void buzzer_off(void); extern void buzzer_note(uint16_t note, float volume); // extern int8_t SetBuzzerState(uint8_t state); extern void PlayingSong(const uint16_t *song, uint16_t len); extern void PlayingSound(const uint8_t *sound, uint16_t len); #endif