Files

398 lines
19 KiB
C
Raw Permalink Normal View History

/**
* @file referee.C
* @author kidneygood (you@domain.com)
* @brief
* @version 0.1
* @date 2022-11-18
*
* @copyright Copyright (c) 2022
*
*/
#include "referee_task.h"
#include "robot_def.h"
#include "rm_referee.h"
#include "referee_UI.h"
2023-04-19 22:51:02 +08:00
#include "string.h"
#include "cmsis_os.h"
2024-05-24 22:05:40 +08:00
#include "balance.h"
static Referee_Interactive_info_t *Interactive_data; // UI绘制需要的机器人状态数据
static referee_info_t *referee_recv_info; // 接收到的裁判系统数据
uint8_t UI_Seq; // 包序号供整个referee文件使用
// @todo 不应该使用全局变量
2023-04-19 19:28:17 +08:00
/**
* @brief IDID
* @param referee_info_t *referee_recv_info
* @retval none
* @attention
*/
static void DeterminRobotID()
{
// id小于7是红色,大于7是蓝色,0为红色1为蓝色 #define Robot_Red 0 #define Robot_Blue 1
referee_recv_info->referee_id.Robot_Color = referee_recv_info->GameRobotState.robot_id > 7 ? Robot_Blue : Robot_Red;
referee_recv_info->referee_id.Robot_ID = referee_recv_info->GameRobotState.robot_id;
referee_recv_info->referee_id.Cilent_ID = 0x0100 + referee_recv_info->referee_id.Robot_ID; // 计算客户端ID
referee_recv_info->referee_id.Receiver_Robot_ID = 0;
}
static void MyUIRefresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data);
static void UIChangeCheck(Referee_Interactive_info_t *_Interactive_data); // 模式切换检测
static void RobotModeTest(Referee_Interactive_info_t *_Interactive_data); // 测试用函数,实现模式自动变化
referee_info_t *UITaskInit(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data)
{
2023-04-19 19:28:17 +08:00
referee_recv_info = RefereeInit(referee_usart_handle); // 初始化裁判系统的串口,并返回裁判系统反馈数据指针
Interactive_data = UI_data; // 获取UI绘制需要的机器人状态数据
referee_recv_info->init_flag = 1;
2023-04-19 19:28:17 +08:00
return referee_recv_info;
2023-01-25 22:32:13 +08:00
}
void UITask()
{
2024-05-24 20:49:07 +08:00
// RobotModeTest(Interactive_data); // 测试用函数,实现模式自动变化,用于检查该任务和裁判系统是否连接正常
MyUIRefresh(referee_recv_info, Interactive_data);
}
2023-01-25 22:32:13 +08:00
static Graph_Data_t UI_shoot_line[10]; // 射击准线
2023-04-19 22:51:02 +08:00
static Graph_Data_t UI_Energy[3]; // 电容能量条
2024-05-24 20:49:07 +08:00
static Graph_Data_t UI_Vision[3]; // 视觉标识框
2023-01-26 15:07:00 +08:00
static String_Data_t UI_State_sta[6]; // 机器人状态,静态只需画一次
static String_Data_t UI_State_dyn[6]; // 机器人状态,动态先add才能change
2024-05-24 20:49:07 +08:00
static uint32_t shoot_line_location[10] = {540, 960, 600, 460, 420, 350};
2024-05-24 22:05:40 +08:00
#define Leg_X_Offset 1650
#define Leg_Y_Offset 500
#define Leg_Gain 500
static Graph_Data_t Leg_Graph_sta[2];
static Graph_Data_t Leg_Graph_dyn[6];
static uint32_t Processed_coord[6] = {1605, 455, 1695, 410, 1785, 455}; // Y坐标取反放大平移后的
void MyUIInit()
{
if (!referee_recv_info->init_flag)
vTaskDelete(NULL); // 如果没有初始化裁判系统则直接删除ui任务
2024-05-24 20:49:07 +08:00
if (Interactive_data->ui_mode == UI_KEEP)
return;
2023-04-19 22:51:02 +08:00
while (referee_recv_info->GameRobotState.robot_id == 0)
osDelay(100); // 若还未收到裁判系统数据,等待一段时间后再检查
DeterminRobotID(); // 确定ui要发送到的目标客户端
2023-04-19 19:28:17 +08:00
UIDelete(&referee_recv_info->referee_id, UI_Data_Del_ALL, 0); // 清空UI
2023-01-25 22:32:13 +08:00
2023-04-19 22:51:02 +08:00
// 绘制发射基准线
UILineDraw(&UI_shoot_line[0], "sl0", UI_Graph_ADD, 7, UI_Color_White, 3, 710, shoot_line_location[0], 1210, shoot_line_location[0]);
UILineDraw(&UI_shoot_line[1], "sl1", UI_Graph_ADD, 7, UI_Color_White, 3, shoot_line_location[1], 340, shoot_line_location[1], 740);
UILineDraw(&UI_shoot_line[2], "sl2", UI_Graph_ADD, 7, UI_Color_Yellow, 2, 810, shoot_line_location[2], 1110, shoot_line_location[2]);
UILineDraw(&UI_shoot_line[3], "sl3", UI_Graph_ADD, 7, UI_Color_Yellow, 2, 810, shoot_line_location[3], 1110, shoot_line_location[3]);
UILineDraw(&UI_shoot_line[4], "sl4", UI_Graph_ADD, 7, UI_Color_Yellow, 2, 810, shoot_line_location[4], 1110, shoot_line_location[4]);
2024-05-24 20:49:07 +08:00
UILineDraw(&UI_shoot_line[5], "sl5", UI_Graph_ADD, 7, UI_Color_Yellow, 2, 810, shoot_line_location[5], 1110, shoot_line_location[5]);
UIGraphRefresh(&referee_recv_info->referee_id, 7, UI_shoot_line[0], UI_shoot_line[1], UI_shoot_line[2], UI_shoot_line[3], UI_shoot_line[4], UI_shoot_line[5], UI_shoot_line[6]);
2023-01-25 22:32:13 +08:00
// 绘制车辆状态标志指示
UICharDraw(&UI_State_sta[0], "ss0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 150, 750, "chassis:");
UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[0]);
2024-05-24 20:49:07 +08:00
UICharDraw(&UI_State_sta[1], "ss1", UI_Graph_ADD, 8, UI_Color_Yellow, 15, 2, 150, 700, "frict:");
UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[1]);
2024-05-24 20:49:07 +08:00
UICharDraw(&UI_State_sta[2], "ss2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 150, 650, "vision:");
UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[2]);
2024-05-24 20:49:07 +08:00
UICharDraw(&UI_State_sta[4], "ss4", UI_Graph_ADD, 8, UI_Color_Cyan, 15, 2, 150, 600, "loader:");
UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[4]);
2023-01-25 22:32:13 +08:00
2023-01-26 15:07:00 +08:00
// 绘制车辆状态标志,动态
// 由于初始化时xxx_last_mode默认为0所以此处对应UI也应该设为0时对应的UI防止模式不变的情况下无法置位flag导致UI无法刷新
UICharDraw(&UI_State_dyn[0], "sd0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 270, 750, "zeroforce");
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[0]);
2024-05-24 20:49:07 +08:00
UICharDraw(&UI_State_dyn[1], "sd1", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 270, 700, "off");
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[1]);
2024-05-24 20:49:07 +08:00
UICharDraw(&UI_State_dyn[2], "sd2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 270, 650, "unlock");
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[2]);
2024-05-24 20:49:07 +08:00
UICharDraw(&UI_State_dyn[4], "sd4", UI_Graph_ADD, 8, UI_Color_Cyan, 15, 2, 270, 600, "stop");
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[4]);
2023-01-26 15:07:00 +08:00
2024-05-24 20:49:07 +08:00
// 绘制视觉标识框
UIRectangleDraw(&UI_Vision[0], "sd3", UI_Graph_ADD, 9, UI_Color_Green, 2, 650, 700, 1270, 380);
UIGraphRefresh(&referee_recv_info->referee_id, 1, UI_Vision[0]);
2023-04-19 22:51:02 +08:00
// 底盘功率显示,静态
UICharDraw(&UI_State_sta[5], "ss5", UI_Graph_ADD, 7, UI_Color_Green, 18, 2, 620, 230, "Power:");
UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[5]);
2023-04-19 22:51:02 +08:00
// 能量条框
2024-05-24 20:49:07 +08:00
UIRectangleDraw(&UI_Energy[0], "ss6", UI_Graph_ADD, 7, UI_Color_Green, 2, 720, 140, 1420, 180);
UIGraphRefresh(&referee_recv_info->referee_id, 1, UI_Energy[0]);
2023-04-19 22:51:02 +08:00
// 底盘功率显示,动态
UIFloatDraw(&UI_Energy[1], "sd5", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 2, 750, 230, 24000);
2023-04-19 22:51:02 +08:00
// 能量条初始状态
UILineDraw(&UI_Energy[2], "sd6", UI_Graph_ADD, 8, UI_Color_Pink, 30, 720, 160, 1020, 160);
UIGraphRefresh(&referee_recv_info->referee_id, 2, UI_Energy[1], UI_Energy[2]);
2024-05-24 22:05:40 +08:00
// 底盘方向--指示云台方向
UILineDraw(&Leg_Graph_sta[0], "ws0", UI_Graph_ADD, 9, UI_Color_Purplish_red, 4, 1700, 600, 1700, 705);
UIGraphRefresh(&referee_recv_info->referee_id, 1, Leg_Graph_sta[0]);
// 腿部运动,五连杆
UILineDraw(&Leg_Graph_dyn[1], "wd1", UI_Graph_ADD, 7, UI_Color_Yellow, 5,
0 + Leg_X_Offset, 0 + Leg_Y_Offset, (uint32_t)(JOINT_DISTANCE * Leg_Gain + Leg_X_Offset), 0 + Leg_Y_Offset); // 水平线
UILineDraw(&Leg_Graph_dyn[2], "wd2", UI_Graph_ADD, 7, UI_Color_Green, 5,
0 + Leg_X_Offset, 0 + Leg_Y_Offset, Processed_coord[0], Processed_coord[1]); // 左大腿
UILineDraw(&Leg_Graph_dyn[3], "wd3", UI_Graph_ADD, 7, UI_Color_Green, 5,
Processed_coord[0], Processed_coord[1], Processed_coord[2], Processed_coord[3]); // 左小腿
UILineDraw(&Leg_Graph_dyn[4], "wd4", UI_Graph_ADD, 7, UI_Color_Purplish_red, 5,
(uint32_t)(JOINT_DISTANCE * Leg_Gain + Leg_X_Offset), 0 + Leg_Y_Offset, Processed_coord[4], Processed_coord[5]); // 右大腿
UILineDraw(&Leg_Graph_dyn[5], "wd5", UI_Graph_ADD, 7, UI_Color_Purplish_red, 5,
Processed_coord[2], Processed_coord[3], Processed_coord[4], Processed_coord[5]); // 右小腿
UIGraphRefresh(&referee_recv_info->referee_id, 5, Leg_Graph_dyn[1], Leg_Graph_dyn[2], Leg_Graph_dyn[3], Leg_Graph_dyn[4], Leg_Graph_dyn[5]);
}
// 测试用函数,实现模式自动变化,用于检查该任务和裁判系统是否连接正常
2023-01-25 22:32:13 +08:00
static uint8_t count = 0;
static uint16_t count1 = 0;
static void RobotModeTest(Referee_Interactive_info_t *_Interactive_data) // 测试用函数,实现模式自动变化
2023-01-25 22:32:13 +08:00
{
count++;
if (count >= 50)
{
count = 0;
count1++;
}
2023-01-26 15:07:00 +08:00
switch (count1 % 4)
{
case 0:
{
_Interactive_data->chassis_mode = CHASSIS_ZERO_FORCE;
_Interactive_data->gimbal_mode = GIMBAL_ZERO_FORCE;
_Interactive_data->shoot_mode = SHOOT_ON;
_Interactive_data->friction_mode = FRICTION_ON;
_Interactive_data->lid_mode = LID_OPEN;
2023-04-19 22:51:02 +08:00
_Interactive_data->Chassis_Power_Data.chassis_power_mx += 3.5;
if (_Interactive_data->Chassis_Power_Data.chassis_power_mx >= 18)
_Interactive_data->Chassis_Power_Data.chassis_power_mx = 0;
2023-01-26 15:07:00 +08:00
break;
}
case 1:
{
_Interactive_data->chassis_mode = CHASSIS_ROTATE;
_Interactive_data->gimbal_mode = GIMBAL_FREE_MODE;
_Interactive_data->shoot_mode = SHOOT_OFF;
_Interactive_data->friction_mode = FRICTION_OFF;
_Interactive_data->lid_mode = LID_CLOSE;
break;
}
case 2:
{
2024-05-24 20:49:07 +08:00
_Interactive_data->chassis_mode = CHASSIS_RESET;
2023-01-26 15:07:00 +08:00
_Interactive_data->gimbal_mode = GIMBAL_GYRO_MODE;
_Interactive_data->shoot_mode = SHOOT_ON;
_Interactive_data->friction_mode = FRICTION_ON;
_Interactive_data->lid_mode = LID_OPEN;
break;
}
case 3:
{
_Interactive_data->chassis_mode = CHASSIS_FOLLOW_GIMBAL_YAW;
_Interactive_data->gimbal_mode = GIMBAL_ZERO_FORCE;
_Interactive_data->shoot_mode = SHOOT_OFF;
_Interactive_data->friction_mode = FRICTION_OFF;
_Interactive_data->lid_mode = LID_CLOSE;
break;
}
default:
break;
}
}
static void MyUIRefresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data)
2023-01-26 15:07:00 +08:00
{
UIChangeCheck(_Interactive_data);
2023-01-26 15:07:00 +08:00
// chassis
if (_Interactive_data->Referee_Interactive_Flag.chassis_flag == 1)
2023-01-25 22:32:13 +08:00
{
2023-01-26 15:07:00 +08:00
switch (_Interactive_data->chassis_mode)
{
case CHASSIS_ZERO_FORCE:
UICharDraw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750, "zeroforce");
2023-01-25 22:32:13 +08:00
break;
2023-01-26 15:07:00 +08:00
case CHASSIS_ROTATE:
UICharDraw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750, "rotate ");
// 此处注意字数对齐问题,字数相同才能覆盖掉
2023-01-25 22:32:13 +08:00
break;
2024-05-24 20:49:07 +08:00
case CHASSIS_RESET:
UICharDraw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750, "reset ");
break;
2023-01-26 15:07:00 +08:00
case CHASSIS_FOLLOW_GIMBAL_YAW:
UICharDraw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750, "follow ");
2023-01-25 22:32:13 +08:00
break;
}
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[0]);
2023-01-26 15:07:00 +08:00
_Interactive_data->Referee_Interactive_Flag.chassis_flag = 0;
}
2024-05-24 20:49:07 +08:00
// friction
if (_Interactive_data->Referee_Interactive_Flag.friction_flag == 1)
2023-01-25 22:32:13 +08:00
{
2024-05-24 20:49:07 +08:00
UICharDraw(&UI_State_dyn[1], "sd1", UI_Graph_Change, 8, UI_Color_Pink, 15, 2, 270, 700, _Interactive_data->friction_mode == FRICTION_ON ? "on " : "off");
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[1]);
_Interactive_data->Referee_Interactive_Flag.friction_flag = 0;
}
// vision
if (_Interactive_data->Referee_Interactive_Flag.vision_flag == 1)
{
switch (_Interactive_data->vision_mode)
2023-01-26 15:07:00 +08:00
{
2024-05-24 20:49:07 +08:00
case UNLOCK:
UICharDraw(&UI_State_dyn[2], "sd2", UI_Graph_Change, 8, UI_Color_Orange, 15, 2, 270, 650, "unlock ");
UIRectangleDraw(&UI_Vision[0], "sd3", UI_Graph_Change, 9, UI_Color_Green, 2, 650, 700, 1270, 380);
2023-01-26 15:07:00 +08:00
break;
2024-05-24 20:49:07 +08:00
case CONVERGE:
UICharDraw(&UI_State_dyn[2], "sd2", UI_Graph_Change, 8, UI_Color_Orange, 15, 2, 270, 650, "converge");
UIRectangleDraw(&UI_Vision[0], "sd3", UI_Graph_Change, 9, UI_Color_Purplish_red, 2, 650, 700, 1270, 380);
2023-01-26 15:07:00 +08:00
break;
2024-05-24 20:49:07 +08:00
case LOCK:
UICharDraw(&UI_State_dyn[2], "sd2", UI_Graph_Change, 8, UI_Color_Orange, 15, 2, 270, 650, "lock ");
UIRectangleDraw(&UI_Vision[0], "sd3", UI_Graph_Change, 9, UI_Color_Purplish_red, 2, 650, 700, 1270, 380);
2023-01-26 15:07:00 +08:00
break;
}
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[2]);
2024-05-24 20:49:07 +08:00
UIGraphRefresh(&referee_recv_info->referee_id, 1, UI_Vision[0]);
_Interactive_data->Referee_Interactive_Flag.vision_flag = 0;
2023-01-25 22:32:13 +08:00
}
2024-05-24 20:49:07 +08:00
// loader
if (_Interactive_data->Referee_Interactive_Flag.loader_flag == 1)
2023-01-26 15:07:00 +08:00
{
2024-05-24 20:49:07 +08:00
switch (_Interactive_data->loader_mode)
{
case LOAD_1_BULLET:
UICharDraw(&UI_State_dyn[4], "sd4", UI_Graph_Change, 8, UI_Color_Cyan, 15, 2, 270, 600, "1 bull");
break;
case LOAD_3_BULLET:
UICharDraw(&UI_State_dyn[4], "sd4", UI_Graph_Change, 8, UI_Color_Purplish_red, 15, 2, 270, 600, "3 bull");
break;
case LOAD_BURSTFIRE:
UICharDraw(&UI_State_dyn[4], "sd4", UI_Graph_Change, 8, UI_Color_Purplish_red, 15, 2, 270, 600, "burst ");
break;
case LOAD_STOP:
UICharDraw(&UI_State_dyn[4], "sd4", UI_Graph_Change, 8, UI_Color_Purplish_red, 15, 2, 270, 600, "stop ");
break;
}
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[4]);
2024-05-24 20:49:07 +08:00
_Interactive_data->Referee_Interactive_Flag.loader_flag = 0;
2023-01-26 15:07:00 +08:00
}
2023-04-19 22:51:02 +08:00
// power
if (_Interactive_data->Referee_Interactive_Flag.Power_flag == 1)
{
UIFloatDraw(&UI_Energy[1], "sd5", UI_Graph_Change, 8, UI_Color_Green, 18, 2, 2, 750, 230, _Interactive_data->Chassis_Power_Data.chassis_power_mx * 1000);
UILineDraw(&UI_Energy[2], "sd6", UI_Graph_Change, 8, UI_Color_Pink, 30, 720, 160, (uint32_t)750 + _Interactive_data->Chassis_Power_Data.chassis_power_mx * 30, 160);
UIGraphRefresh(&referee_recv_info->referee_id, 2, UI_Energy[1], UI_Energy[2]);
2023-04-19 22:51:02 +08:00
_Interactive_data->Referee_Interactive_Flag.Power_flag = 0;
}
2024-05-24 22:05:40 +08:00
// 底盘方向
if (_Interactive_data->Referee_Interactive_Flag.direction_flag == 1)
{
switch (_Interactive_data->direction)
{
case CHASSIS_SIDLE:
{
UILineDraw(&Leg_Graph_dyn[0], "wd0", UI_Graph_Change, 9, UI_Color_Green, 7, 1700, 600, 1700, 700);
break;
}
case CHASSIS_ALIGN:
{
UILineDraw(&Leg_Graph_dyn[0], "wd0", UI_Graph_Change, 9, UI_Color_Green, 7, 1650, 600, 1750, 600);
break;
}
}
UIGraphRefresh(&referee_recv_info->referee_id, 1, Leg_Graph_dyn[0]);
_Interactive_data->Referee_Interactive_Flag.direction_flag = 0;
}
if (Processed_coord[0] != (uint32_t)(_Interactive_data->coord[0] * Leg_Gain + Leg_X_Offset))
{
Processed_coord[0] = (uint32_t)(_Interactive_data->coord[0] * Leg_Gain + Leg_X_Offset);
Processed_coord[1] = (uint32_t)(_Interactive_data->coord[1] * -Leg_Gain + Leg_Y_Offset);
Processed_coord[2] = (uint32_t)(_Interactive_data->coord[2] * Leg_Gain + Leg_X_Offset);
Processed_coord[3] = (uint32_t)(_Interactive_data->coord[3] * -Leg_Gain + Leg_Y_Offset);
Processed_coord[4] = (uint32_t)(_Interactive_data->coord[4] * Leg_Gain + Leg_X_Offset);
Processed_coord[5] = (uint32_t)(_Interactive_data->coord[5] * -Leg_Gain + Leg_Y_Offset);
// 腿部运动,五连杆,不需要检测变更,实时显示变化
UILineDraw(&Leg_Graph_dyn[2], "wd2", UI_Graph_Change, 7, UI_Color_Green, 5,
0 + Leg_X_Offset, 0 + Leg_Y_Offset, Processed_coord[0], Processed_coord[1]); // 左大腿
UILineDraw(&Leg_Graph_dyn[3], "wd3", UI_Graph_Change, 7, UI_Color_Green, 5,
Processed_coord[0], Processed_coord[1], Processed_coord[2], Processed_coord[3]); // 左小腿
UILineDraw(&Leg_Graph_dyn[4], "wd4", UI_Graph_Change, 7, UI_Color_Purplish_red, 5,
(uint32_t)(JOINT_DISTANCE * Leg_Gain + Leg_X_Offset), 0 + Leg_Y_Offset, Processed_coord[4], Processed_coord[5]); // 右大腿
UILineDraw(&Leg_Graph_dyn[5], "wd5", UI_Graph_Change, 7, UI_Color_Purplish_red, 5,
Processed_coord[2], Processed_coord[3], Processed_coord[4], Processed_coord[5]); // 右小腿
UIGraphRefresh(&referee_recv_info->referee_id, 5, Leg_Graph_dyn[1], Leg_Graph_dyn[2], Leg_Graph_dyn[3], Leg_Graph_dyn[4], Leg_Graph_dyn[5]);
}
2023-01-26 15:07:00 +08:00
}
2023-01-25 22:32:13 +08:00
2023-01-26 15:07:00 +08:00
/**
* @brief ,flag置位
* @param Referee_Interactive_info_t *_Interactive_data
* @retval none
* @attention
*/
static void UIChangeCheck(Referee_Interactive_info_t *_Interactive_data)
2023-01-26 15:07:00 +08:00
{
if (_Interactive_data->chassis_mode != _Interactive_data->chassis_last_mode)
{
_Interactive_data->Referee_Interactive_Flag.chassis_flag = 1;
_Interactive_data->chassis_last_mode = _Interactive_data->chassis_mode;
}
2023-01-25 22:32:13 +08:00
2023-01-26 15:07:00 +08:00
if (_Interactive_data->gimbal_mode != _Interactive_data->gimbal_last_mode)
{
_Interactive_data->Referee_Interactive_Flag.gimbal_flag = 1;
_Interactive_data->gimbal_last_mode = _Interactive_data->gimbal_mode;
}
2023-01-25 22:32:13 +08:00
2023-01-26 15:07:00 +08:00
if (_Interactive_data->shoot_mode != _Interactive_data->shoot_last_mode)
{
_Interactive_data->Referee_Interactive_Flag.shoot_flag = 1;
_Interactive_data->shoot_last_mode = _Interactive_data->shoot_mode;
}
2023-01-25 22:32:13 +08:00
2023-01-26 15:07:00 +08:00
if (_Interactive_data->friction_mode != _Interactive_data->friction_last_mode)
{
_Interactive_data->Referee_Interactive_Flag.friction_flag = 1;
_Interactive_data->friction_last_mode = _Interactive_data->friction_mode;
}
2023-01-25 22:32:13 +08:00
2023-01-26 15:07:00 +08:00
if (_Interactive_data->lid_mode != _Interactive_data->lid_last_mode)
{
_Interactive_data->Referee_Interactive_Flag.lid_flag = 1;
2023-01-26 15:07:00 +08:00
_Interactive_data->lid_last_mode = _Interactive_data->lid_mode;
}
2023-04-19 22:51:02 +08:00
if (_Interactive_data->Chassis_Power_Data.chassis_power_mx != _Interactive_data->Chassis_last_Power_Data.chassis_power_mx)
{
_Interactive_data->Referee_Interactive_Flag.Power_flag = 1;
_Interactive_data->Chassis_last_Power_Data.chassis_power_mx = _Interactive_data->Chassis_Power_Data.chassis_power_mx;
}
2024-05-24 20:49:07 +08:00
if(_Interactive_data->vision_mode != _Interactive_data->vision_last_mode)
{
_Interactive_data->Referee_Interactive_Flag.vision_flag = 1;
_Interactive_data->vision_last_mode = _Interactive_data->vision_mode;
}
if (_Interactive_data->loader_mode != _Interactive_data->loader_last_mode)
{
_Interactive_data->Referee_Interactive_Flag.loader_flag = 1;
_Interactive_data->loader_last_mode = _Interactive_data->loader_mode;
}
2024-05-24 22:05:40 +08:00
if (_Interactive_data->direction != _Interactive_data->last_direction)
{
_Interactive_data->Referee_Interactive_Flag.direction_flag = 1;
_Interactive_data->last_direction = _Interactive_data->direction;
}
}