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https://gitee.com/dlmu-cone/bf_original_balance_chassis
synced 2026-07-23 19:25:09 +08:00
绘制腿部五连杆
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@@ -453,6 +453,7 @@ static void CommNPower()
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ui_data.chassis_mode = chassis_cmd_recv.chassis_mode;
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ui_data.ui_mode = chassis_cmd_recv.ui_mode;
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ui_data.vision_mode = chassis_cmd_recv.vision_mode;
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memcpy(ui_data.coord, l_side.coord, sizeof(l_side.coord));
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}
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void BalanceTask()
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@@ -14,6 +14,7 @@
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#include "referee_UI.h"
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#include "string.h"
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#include "cmsis_os.h"
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#include "balance.h"
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static Referee_Interactive_info_t *Interactive_data; // UI绘制需要的机器人状态数据
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static referee_info_t *referee_recv_info; // 接收到的裁判系统数据
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@@ -60,6 +61,13 @@ static String_Data_t UI_State_sta[6]; // 机器人状态,静态只需画一次
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static String_Data_t UI_State_dyn[6]; // 机器人状态,动态先add才能change
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static uint32_t shoot_line_location[10] = {540, 960, 600, 460, 420, 350};
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#define Leg_X_Offset 1650
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#define Leg_Y_Offset 500
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#define Leg_Gain 500
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static Graph_Data_t Leg_Graph_sta[2];
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static Graph_Data_t Leg_Graph_dyn[6];
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static uint32_t Processed_coord[6] = {1605, 455, 1695, 410, 1785, 455}; // Y坐标取反,放大,平移后的
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void MyUIInit()
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{
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if (!referee_recv_info->init_flag)
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@@ -120,6 +128,23 @@ void MyUIInit()
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// 能量条初始状态
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UILineDraw(&UI_Energy[2], "sd6", UI_Graph_ADD, 8, UI_Color_Pink, 30, 720, 160, 1020, 160);
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UIGraphRefresh(&referee_recv_info->referee_id, 2, UI_Energy[1], UI_Energy[2]);
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// 底盘方向--指示云台方向
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UILineDraw(&Leg_Graph_sta[0], "ws0", UI_Graph_ADD, 9, UI_Color_Purplish_red, 4, 1700, 600, 1700, 705);
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UIGraphRefresh(&referee_recv_info->referee_id, 1, Leg_Graph_sta[0]);
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// 腿部运动,五连杆
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UILineDraw(&Leg_Graph_dyn[1], "wd1", UI_Graph_ADD, 7, UI_Color_Yellow, 5,
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0 + Leg_X_Offset, 0 + Leg_Y_Offset, (uint32_t)(JOINT_DISTANCE * Leg_Gain + Leg_X_Offset), 0 + Leg_Y_Offset); // 水平线
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UILineDraw(&Leg_Graph_dyn[2], "wd2", UI_Graph_ADD, 7, UI_Color_Green, 5,
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0 + Leg_X_Offset, 0 + Leg_Y_Offset, Processed_coord[0], Processed_coord[1]); // 左大腿
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UILineDraw(&Leg_Graph_dyn[3], "wd3", UI_Graph_ADD, 7, UI_Color_Green, 5,
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Processed_coord[0], Processed_coord[1], Processed_coord[2], Processed_coord[3]); // 左小腿
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UILineDraw(&Leg_Graph_dyn[4], "wd4", UI_Graph_ADD, 7, UI_Color_Purplish_red, 5,
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(uint32_t)(JOINT_DISTANCE * Leg_Gain + Leg_X_Offset), 0 + Leg_Y_Offset, Processed_coord[4], Processed_coord[5]); // 右大腿
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UILineDraw(&Leg_Graph_dyn[5], "wd5", UI_Graph_ADD, 7, UI_Color_Purplish_red, 5,
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Processed_coord[2], Processed_coord[3], Processed_coord[4], Processed_coord[5]); // 右小腿
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UIGraphRefresh(&referee_recv_info->referee_id, 5, Leg_Graph_dyn[1], Leg_Graph_dyn[2], Leg_Graph_dyn[3], Leg_Graph_dyn[4], Leg_Graph_dyn[5]);
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}
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// 测试用函数,实现模式自动变化,用于检查该任务和裁判系统是否连接正常
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@@ -262,6 +287,50 @@ static void MyUIRefresh(referee_info_t *referee_recv_info, Referee_Interactive_i
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UIGraphRefresh(&referee_recv_info->referee_id, 2, UI_Energy[1], UI_Energy[2]);
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_Interactive_data->Referee_Interactive_Flag.Power_flag = 0;
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}
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// 底盘方向
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if (_Interactive_data->Referee_Interactive_Flag.direction_flag == 1)
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{
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switch (_Interactive_data->direction)
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{
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case CHASSIS_SIDLE:
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{
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UILineDraw(&Leg_Graph_dyn[0], "wd0", UI_Graph_Change, 9, UI_Color_Green, 7, 1700, 600, 1700, 700);
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break;
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}
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case CHASSIS_ALIGN:
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{
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UILineDraw(&Leg_Graph_dyn[0], "wd0", UI_Graph_Change, 9, UI_Color_Green, 7, 1650, 600, 1750, 600);
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break;
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}
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}
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UIGraphRefresh(&referee_recv_info->referee_id, 1, Leg_Graph_dyn[0]);
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_Interactive_data->Referee_Interactive_Flag.direction_flag = 0;
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}
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if (Processed_coord[0] != (uint32_t)(_Interactive_data->coord[0] * Leg_Gain + Leg_X_Offset))
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{
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Processed_coord[0] = (uint32_t)(_Interactive_data->coord[0] * Leg_Gain + Leg_X_Offset);
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Processed_coord[1] = (uint32_t)(_Interactive_data->coord[1] * -Leg_Gain + Leg_Y_Offset);
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Processed_coord[2] = (uint32_t)(_Interactive_data->coord[2] * Leg_Gain + Leg_X_Offset);
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Processed_coord[3] = (uint32_t)(_Interactive_data->coord[3] * -Leg_Gain + Leg_Y_Offset);
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Processed_coord[4] = (uint32_t)(_Interactive_data->coord[4] * Leg_Gain + Leg_X_Offset);
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Processed_coord[5] = (uint32_t)(_Interactive_data->coord[5] * -Leg_Gain + Leg_Y_Offset);
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// 腿部运动,五连杆,不需要检测变更,实时显示变化
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UILineDraw(&Leg_Graph_dyn[2], "wd2", UI_Graph_Change, 7, UI_Color_Green, 5,
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0 + Leg_X_Offset, 0 + Leg_Y_Offset, Processed_coord[0], Processed_coord[1]); // 左大腿
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UILineDraw(&Leg_Graph_dyn[3], "wd3", UI_Graph_Change, 7, UI_Color_Green, 5,
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Processed_coord[0], Processed_coord[1], Processed_coord[2], Processed_coord[3]); // 左小腿
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UILineDraw(&Leg_Graph_dyn[4], "wd4", UI_Graph_Change, 7, UI_Color_Purplish_red, 5,
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(uint32_t)(JOINT_DISTANCE * Leg_Gain + Leg_X_Offset), 0 + Leg_Y_Offset, Processed_coord[4], Processed_coord[5]); // 右大腿
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UILineDraw(&Leg_Graph_dyn[5], "wd5", UI_Graph_Change, 7, UI_Color_Purplish_red, 5,
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Processed_coord[2], Processed_coord[3], Processed_coord[4], Processed_coord[5]); // 右小腿
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UIGraphRefresh(&referee_recv_info->referee_id, 5, Leg_Graph_dyn[1], Leg_Graph_dyn[2], Leg_Graph_dyn[3], Leg_Graph_dyn[4], Leg_Graph_dyn[5]);
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}
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}
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/**
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@@ -319,4 +388,10 @@ static void UIChangeCheck(Referee_Interactive_info_t *_Interactive_data)
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_Interactive_data->Referee_Interactive_Flag.loader_flag = 1;
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_Interactive_data->loader_last_mode = _Interactive_data->loader_mode;
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}
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if (_Interactive_data->direction != _Interactive_data->last_direction)
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{
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_Interactive_data->Referee_Interactive_Flag.direction_flag = 1;
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_Interactive_data->last_direction = _Interactive_data->direction;
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}
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}
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@@ -74,6 +74,7 @@ typedef struct
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vision_mode_e vision_mode; // 视觉状态
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loader_mode_e loader_mode; // 拨盘模式
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chassis_direction_e direction; // 对齐状态
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float coord[6]; // 五连杆
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// 上一次的模式,用于flag判断
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chassis_mode_e chassis_last_mode;
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