add first commit to modules/periph/buzzer

This commit is contained in:
tux
2025-11-11 15:32:53 +08:00
parent a3eed14110
commit ee44ce8979
2 changed files with 419 additions and 10 deletions

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@@ -1,5 +1,362 @@
//
// Created by ASUS on 2025/11/9.
//
#include "buzzer.h"
#include "cmsis_os.h"
#include "tim.h"
#include "delayticks.h"
/*---------------------VARIABLES---------------------*/
//
// uint8_t buzzer_state = PLAYING_INIT_MUSIC; //当前蜂鸣器播放状态
//低音
//1 - do - 262Hz
//2 - re - 294Hz
//3 - mi - 330Hz
//4 - fa - 349Hz
//5 - so - 392Hz
//6 - la - 440Hz
//7 - si - 494Hz
//中音
//1 - do - 523Hz
//2 - re - 587Hz
//3 - mi - 659Hz - 50
//4 - fa - 698Hz - 53
//5 - so - 784Hz - 60
//6 - la - 880Hz - 63
//7 - si - 988Hz - 66
//高音
//1 - do - 1046Hz - 70
//2 - re - 1175Hz
//3 - mi - 1318Hz
//4 - fa - 1397Hz
//5 - so - 1568Hz
//6 - la - 1760Hz
//7 - si - 1976Hz
//高中低音的实际频率 Hz
const uint16_t music_steps[3][7] = {{262,294,330,349,392,440,494},
{523,587,659,698,784,880,988},
{1046,1175,1318,1397,1568,1760,1976}};
//乐谱1:小星星
/*const uint16_t song_littlestar[42] = {0x1411,0x1411,0x1415,0x1415,0x1416,0x1416,0x1815,
0x1414,0x1414,0x1413,0x1413,0x1412,0x1412,0x1811,
0x1415,0x1415,0x1414,0x1414,0x1413,0x1413,0x1812,
0x1415,0x1415,0x1414,0x1414,0x1413,0x1413,0x1812,
0x1411,0x1411,0x1415,0x1415,0x1416,0x1416,0x1815,
0x1414,0x1414,0x1413,0x1413,0x1412,0x1412,0x1811};*/
//乐谱2:生日快乐
/*const uint16_t song_happybirthday[25] = {0x1205,0x1205,0x1406,0x1405,0x1411,0x1807,
0x1205,0x1205,0x1406,0x1405,0x1412,0x1811,
0x1205,0x1205,0x1415,0x1413,0x1411,0x0407,0x1406,
0x1614,0x1214,0x1413,0x1411,0x1412,0x1811};*/
//乐谱3:东方红
/*const uint16_t song_eastred[41] = {0x1415,0x0215,0x1216,0x1812,0x1411,0x0211,0x1206,0x1812,
0x1415,0x1415,0x0216,0x1221,0x1216,0x1215,0x1411,0x0211,0x1206,0x1812,
0x1415,0x1412,0x1411,0x0207,0x1206,0x1405,0x1415,0x1412,0x1213,0x1212,0x1411,0x0211,0x1206,
0x1212,0x1213,0x1212,0x1211,0x0212,0x1211,0x0207,0x1206,0x0405,0x1805};*/
//乐谱4:机甲大师主题曲—你
/*const uint16_t song_robomasteryou[148] = {0x1213,0x1213,0x1112,0x0113,0x1213,0x1212,0x1213,0x0215,
0x1215,0x1213,0x1213,0x1112,0x0113,0x1213,0x1212,0x1213,0x0215,
0x1215,0x0211,0x1411,0x8001,
0x1213,0x1213,0x1112,0x0113,0x1213,0x1212,0x1211,0x0212,
0x1212,0x1213,0x1213,0x1112,0x0113,0x1213,0x1212,0x1213,0x0215,
0x1215,0x1213,0x1213,0x1112,0x0113,0x1213,0x1212,0x1213,0x0221,
0x1221,0x0211,0x1411,0x8001,
0x1213,0x1213,0x1112,0x0113,0x1213,0x1212,0x1207,0x0106,0x1105,
0x0405,0x1105,0x1105,0x1105,0x1105,0x1415,0x1313,0x1112,
0x1212,0x0211,0x1211,0x1211,0x1211,0x1212,0x1213,0x0206,
0x1406,0x8001,0x1206,0x1213,0x1212,0x1211,0x0212,
0x1812,0x1413,0x1414,
0x0415,0x1215,0x1213,0x1215,0x1113,0x0115,0x1215,0x0217,
0x1217,0x0221,0x1221,0x1211,0x1212,0x1213,0x0215,
0x1215,0x0216,0x1216,0x1115,0x0116,0x1216,0x1115,0x0115,0x1115,0x0215,
0x1212,0x0212,0x1412,0x1413,0x1414,
0x0415,0x1215,0x1213,0x1215,0x1113,0x0115,0x1115,0x0217,
0x1217,0x0221,0x1421,0x1211,0x1212,0x1213,0x0217,
0x1217,0x0216,0x1416,0x1216,0x1115,0x0116,0x1116,0x0221,
0x1221,0x0222,0x1422,0x8001,0x1215,0x1221,0x1117,0x0121,0x1821};*/
//乐谱4-1:机甲大师主题曲—你(部分)
/*cosnt uint16_t song_robomasteryou2[66] = {0x1413,0x1414,0x0415,0x1215,0x1213,0x1215,0x1113,0x0115,0x1215,0x0217,
0x1217,0x0221,0x1421,0x1211,0x1212,0x1213,0x0215,
0x1215,0x0216,0x1216,0x1115,0x0116,0x1216,0x1115,0x0115,0x1215,0x0215,
0x1212,0x0212,0x1412,0x4001,0x1413,0x1414,
0x0415,0x1215,0x1213,0x1215,0x1113,0x0115,0x1215,0x0217,
0x1217,0x0221,0x1421,0x4001,0x1211,0x1212,0x1213,0x0217,
0x1217,0x0216,0x1416,0x1216,0x1115,0x0116,0x1216,0x0221,
0x1221,0x0222,0x1422,0x8001,0x1215,0x1221,0x1117,0x0121,0x1821};*/
//乐谱4-2:机甲大师主题曲—你(舔狗之歌)
const uint16_t song_robomasterlickdog[3] = {0x1411,0x1412,0x0415};
//DJI
//const uint16_t song_starting[3] = {};const uint16_t song_robomasterlickdog[13] = {0x1411,0x1414,0x0415,0x1215,0x1213,0x1215,0x1113,0x0115,0x1215,0x0217,0x1217,0x0221,0x1421};//125
//提示音
const uint8_t sound_warning[6] = {0x4B,0x40,0x4B,0x40,0x4B,0x40}; //B__B__B__
const uint8_t sound_error[6] = {0x2B,0x10,0x2B,0x10,0x2B,0x10}; //B_B_B_
const uint8_t sound_gyrocalibrating[6] = {0x2D,0x40,0x2D,0x40,0x2D,0x40}; //D__D__D__
const uint8_t sound_autoaiming[6] = {0x2D,0x10,0x2D,0x10,0x2D,0x10}; //D_D_D_
//
static uint16_t bzply_n = 0; //乐谱播放位置计数
static uint8_t bzply_count = 1; //单个音的节拍延时计数
/*---------------------FUNCTIONS---------------------*/
/***********************************************************************
** 函 数 名: SetBuzzerOff()
** 函数说明: 关闭蜂鸣器
**---------------------------------------------------------------------
** 输入参数: 无
** 返回参数: 无
***********************************************************************/
void SetBuzzerOff(void)
{
__HAL_TIM_SET_COMPARE(&htim12, TIM_CHANNEL_2, 0);
}
/***********************************************************************
** 函 数 名: SetBuzzerFrequence()
** 函数说明: 设置蜂鸣器频率
**---------------------------------------------------------------------
** 输入参数: 频率 Hz
** 返回参数: 无
***********************************************************************/
void SetBuzzerFrequence(uint16_t freq)
{
//buzzer --> tim12.channel2
//分频后为1000000Hz
uint16_t period = 1000000/freq -1;
__HAL_TIM_SET_AUTORELOAD(&htim12, period);
__HAL_TIM_SET_COMPARE(&htim12, TIM_CHANNEL_2, period/2);
}
/***********************************************************************
** 函 数 名: buzzer_on()
** 函数说明: 播放歌曲(播放完自动停止,需要放在50Hz的定时器中断执行)
**---------------------------------------------------------------------
** 输入参数: psc,pwm
** 返回参数: 无
***********************************************************************/
void buzzer_on(uint16_t psc, uint16_t pwm)
{
__HAL_TIM_PRESCALER(&htim12, psc);
__HAL_TIM_SetCompare(&htim12, TIM_CHANNEL_2, pwm);
}
/***********************************************************************
** 函 数 名: buzzer_off()
** 函数说明: 设置蜂鸣器为关闭状态
**---------------------------------------------------------------------
** 输入参数: 无
** 返回参数: 无
***********************************************************************/
void buzzer_off(void)
{
__HAL_TIM_SetCompare(&htim12, TIM_CHANNEL_2, 0);
}
/**
* @brief 用蜂鸣器发出音符
* @param note note
* @param volume 音量,范围[0.0\\~1.0],用百分比表示
*/
void buzzer_note(uint16_t note,float volume)
{
if(volume > 1.0f)
{
volume = 1.0f;
}else if(volume < 0.0f)
{
volume = 0.0f;
}
// 禁用定时器
__HAL_TIM_DISABLE(&htim12);
// 重置定时器计数器
htim12.Instance->CNT = 0;
// 设置自动重装载寄存器ARR以控制PWM信号的频率
htim12.Instance->ARR = (1000000 / note - 1) * 1u;
// 设置比较寄存器CCR3以控制PWM信号的占空比
htim12.Instance->CCR3 = (8*10500 / note - 1) * volume * 1u;
// 重新启用定时器
__HAL_TIM_ENABLE(&htim12);
// 启动PWM信号
HAL_TIM_PWM_Start(&htim12, TIM_CHANNEL_2);
}
/**
* @brief 启动音乐(简陋方式实现)
*
* 该函数通过一系列蜂鸣器发声和延时的组合来播放一首简单的歌曲。
* 使用了固定的音高和延时时间,来模拟音乐的旋律。
*/
void systemstart_song(void)
{
// 播放歌曲的旋律,每个音符后面都跟随一个延时
// buzzer_note(50,0.5);
// delay_ticks(450);
// buzzer_note(53,0.5);
// delay_ticks(450);
// buzzer_note(60,0.5);
// delay_ticks(750);
// buzzer_note(50,0.5);
// delay_ticks(250);
// buzzer_note(60,0.5);
// delay_ticks(250);
// buzzer_note(50,0.5);
// delay_ticks(290);
// buzzer_note(60,0.5);
// delay_ticks(300);
// buzzer_note(75,0.5);
// delay_ticks(550);
// buzzer_note(80,0.5);
// delay_ticks(1000);
// 播放结束后关闭蜂鸣器
// buzzer_off();
// buzzer_note(85,0.5);//中音mi
// delay_ticks(450);
// buzzer_note(90,0.5);
// delay_ticks(450);
// buzzer_note(100,0.5);
// delay_ticks(750);
// buzzer_note(85,0.5);
// delay_ticks(250);
// buzzer_note(100,0.5);
// delay_ticks(250);
// buzzer_note(85,0.5);
// delay_ticks(290);
// buzzer_note(100,0.5);
// delay_ticks(300);
// buzzer_note(125,0.5);
// delay_ticks(550);
// buzzer_note(132,0.5);
// delay_ticks(1000);
// buzzer_note(135,0.5);//高音mi
// delay_ticks(450);
// buzzer_note(140,0.5);
// delay_ticks(450);
// buzzer_note(160,0.5);
// delay_ticks(750);
// buzzer_note(135,0.5);
// delay_ticks(250);
// buzzer_note(160,0.5);
// delay_ticks(250);
// buzzer_note(135,0.5);
// delay_ticks(290);
// buzzer_note(160,0.5);
// delay_ticks(300);
// buzzer_note(200,0.5);
// delay_ticks(550);
// buzzer_note(210,0.5);
// delay_ticks(1000);
//DJI
// buzzer_note(80,0.5);//高音do
// delay_ticks(450);
// buzzer_note(90,0.5);//高音re
// delay_ticks(450);
// buzzer_note(120,0.5);//高音sol
// delay_ticks(550);
SongLaoda();
buzzer_off();
}
void SongLaoda(void)
{
// 播放歌曲牢大
// buzzer_note(85,0.5);//中音mi
// delay_ticks(450);
// buzzer_note(90,0.5);
// delay_ticks(450);
buzzer_note(100,0.5);//so
delay_ticks(200);
buzzer_note(150,0.5);//re
delay_ticks(200);
buzzer_note(135,0.5);//do
delay_ticks(200);
buzzer_note(100,0.5);//so
delay_ticks(500);
buzzer_note(135,0.5);//do
delay_ticks(170);
buzzer_note(150,0.5);//re
delay_ticks(170);
buzzer_note(165,0.5);//mi
delay_ticks(170);
buzzer_note(150,0.5);//re
delay_ticks(170);
buzzer_note(135,0.5);//do
delay_ticks(170);
buzzer_note(150,0.5);//re
delay_ticks(170);
buzzer_note(100,0.5);//so
delay_ticks(215);
buzzer_note(150,0.5);//re
delay_ticks(215);
buzzer_note(135,0.5);//do
delay_ticks(215);
buzzer_note(100,0.5);//so
delay_ticks(215);
// buzzer_note(45,0.5);//do
// delay_ticks(150);
// buzzer_note(50,0.5);//mi
// delay_ticks(250);
// buzzer_note(60,0.5);//so
// delay_ticks(250);
// buzzer_note(65,0.5);//la
// delay_ticks(250);
// buzzer_note(60,0.5);//so
// delay_ticks(500);
// buzzer_note(45,0.5);//do
// delay_ticks(250);
// buzzer_note(46,0.5);//re
// delay_ticks(250);
// buzzer_note(46,0.5);//re
// delay_ticks(250);
// buzzer_note(45,0.5);//do
// delay_ticks(250);
// buzzer_note(50,0.5);//mi
// delay_ticks(500);
// buzzer_note(50,0.5);//mi
// delay_ticks(200);
// buzzer_note(60,0.5);//so
// delay_ticks(250);
// buzzer_note(65,0.5);//la
// delay_ticks(250);
// buzzer_note(72,0.5);//si
// delay_ticks(250);
// buzzer_note(65,0.5);//la
// delay_ticks(250);
// buzzer_note(60,0.5);//so
// delay_ticks(250);
// buzzer_note(50,0.5);//mi
// delay_ticks(200);
// buzzer_note(46,0.5);//re
// delay_ticks(250);
// buzzer_note(46,0.5);//re
// delay_ticks(250);
// buzzer_note(45,0.5);//do
// delay_ticks(250);
// buzzer_note(46,0.5);//re
// delay_ticks(250);
// buzzer_note(46,0.5);//re
// delay_ticks(250);
// buzzer_note(50,0.5);//mi
// delay_ticks(250);
// buzzer_note(45,0.5);//do
// delay_ticks(250);
}

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@@ -1,8 +1,60 @@
//
// Created by ASUS on 2025/11/9.
//
#ifndef buzzer_H
#define buzzer_H
#ifndef TRONONEH7_SCAFFOLD_BUZZER_H
#define TRONONEH7_SCAFFOLD_BUZZER_H
/*---------------------INCLUDES----------------------*/
#include "main.h"
#include "cmsis_os.h"
#include "tim.h"
// #include "struct_typedef.h"
/*---------------------DEFINES-----------------------*/
//
#define PLAYING_STOP 0
#define PLAYING_INIT_MUSIC 1
#endif //TRONONEH7_SCAFFOLD_BUZZER_H
#define PLAYING_WARNING_SOUND 11
#define PLAYING_ERROR_SOUND 12
#define PLAYING_GYROCALIB_SOUND 21
#define PLAYING_AUTOAIMING_SOUND 22
/*---------------------DECLARES----------------------*/
//
extern uint8_t buzzer_state;
//
extern const uint16_t song_littlestar[];
extern const uint16_t song_happybirthday[];
extern const uint16_t song_eastred[];
extern const uint16_t song_robomasteryou[];
extern const uint16_t song_robomasteryou2[];
extern const uint16_t song_robomasterlickdog[];
//
extern const uint8_t sound_warning[];
extern const uint8_t sound_error[];
extern const uint8_t sound_gyrocalibrating[];
extern const uint8_t sound_autoaiming[];
//
void systemstart_song(void);
//
void buzzerTask(void const * argument);
void SongLaoda(void);
//
extern void SetBuzzerOff(void);
extern void SetBuzzerFrequence(uint16_t freq);
extern void buzzer_on(uint16_t psc, uint16_t pwm);
extern void buzzer_off(void);
extern void buzzer_note(uint16_t note,float volume);
//
extern int8_t SetBuzzerState(uint8_t state);
extern void PlayingSong(const uint16_t *song, uint16_t len);
extern void PlayingSound(const uint8_t *sound, uint16_t len);
#endif